Radiosity is a widely used technique for global illumination.
Typically the computation is performed offline and the result is
viewed interactively. We present a technique for computing
radiosity, including an adaptive subdivision of the model, using
graphics hardware. Since our goal is to run at interactive
rates, we exploit the computational power and programmability of
modern graphics hardware. Using our system on current hardware,
we have been able to compute and display a radiosity solution
for a 10,000 element scene in less than one second.
News: The paper was accepted at Graphics Interface 2004!
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