COMP 236: Course Projects for Spring 2000
Joohi Lee:
Carpet Simulation Using Interacting Particles
Leila Plummer:
Carpet Simulation Using Interacting Particles
Danette Allen:
Virtual Chess
Josh Steinhurst:
Direct Evaluation and Rendering of Geometrically Modeled Curved Surfaces on a Modern SIMD Array
Jason Clark:
Visual Object Shape Certainty Clue (VOSCC)
Randall Hopper:
Visualization of Realistic Fluid Flow
Paul J. McLaurin:
Exploring Point-Based Radiosity (PBR) and Beyond
Tom Fletcher:
Modeling and Rendering 3D Solids Using M-Reps
Dave Gotz:
A High Resolution, Laser Tracked Spotlight Using Two Projectors
Karl Hillesland:
Zippering for Large Area Range Images
Andrew G. Zaferakis:
2D Rigid Body Dynamics using Hardware Accelerated Voronoi Diagrams
Srihari Sukumaran:
Fast Triangulation and Simplification of 3-d Data
Ashes Dhanna Ganguly:
Rendering using Wave Theory of Light
Mark Foskey:
Medial Axis Viewer
Steve Matuszek:
Very High-Resolution Image-Based Rendering with Motion Extraction
David Marshburn:
Wave-based rendering
Sharif Razzaque:
Crooked Walking
Martin Isenburg:
Efficient location of quadrilateral grid patches in polygonal meshes
Tom Lassanske:
Atomic Surface Simulation Between Carbon Nanotubes and Graphite
Scott Cooper:
Subdivision Surfaces for Interactive Applications
Last year's projects (Spring 1999)