Serious Games (590-093)
Spring 2009

Instructor: Diane Pozefsky

Contact Information:
office:
Brooks 146
email: pozefsky@cs.unc.edu
office phone: 962-1817
Instant Message
    AIM  dianepozefsky 
    Googletalk: pozefsky


Time and Location: Tuesday and Thursday 2:00-3:15,  FB 008
    Course Details
    Course Calendar

Outside Speakers and Events:
    Wednesday, January 14, 2:30 pm-3:30 pm, Wilson Library    Michael Young, NC State    Liquid Narrative
    Saturday, February 7, Wayne County Community College     Carolina Games Summit
    Tuesday, February 10, 9:30 am-1:00 pm, IBM                         Serious Games Day 
    Thursday, February 12, 5:30 pm, NCCU                                  Andrew Campbell, Univ of Sydney
    Wed-Thurs, April 29-30, Raleigh Marriott                                 Triangle Games Conference
 

In the News
   
Dembling, Crossing the (Gender) Divide
    Starcraft Course opened for College - earn credits   
    Alumna creates ‘innov8’tive game for business school
   
First-Person Shooter Modified For Fire Drill Simulation
    UK Politico Wants Games to Spread News About Climate Change
    Gaming at the TED Conference
    Some say video games teach math, other skills
    Softkinetic's 'Gesture Recognition' Perfect Fit for Exergaming
    Using Video Games as Bait to Hook Readers
    Serious Games for Immersive Cultural Training: Creating a Living World
   

Useful (or Interesting) Resources
   
The 400 So Far (400 Rules for Game Design)
    Chris Crawford, The Art of Computer Game Design
    International Journal of Role-Playing
    Sudnow, Pilgrim in the Microworld
    Gender Bending (from Womengamers.com) part I part II
    Computing Now (special issue on Serious Games)
    Game Studies journal
    The Librarian's Guide to Gaming

 

Course Assignments
    Game Critique
    Game Project
    Paper Critique

Final Exam

Serious Games Catalogue

Course Details

Course Overview:   Serious Games are training, learning, or propaganda games used in schools, the military, companies, and the public service sector.  The premise behind studying serious games is three-fold: 

This course is intended as a broad introduction to the field of serious games.  We will look at a number of examples of existing serious games in order to learn through case studies.  The focus will be on game design but we will also look at development issues.  We will explore serious game development and how the components of games may be applicable to other areas.  Graduate students may find this course a useful opportunity to explore potential research areas.

Course Logistics:
This is a 3-credit course.  It includes classes, homework readings and assignments, tests, and team projects – development of a game.  As we study the different aspects of games, teams will evaluate their own games for those aspects.  The course will have a number of outside speakers.  Readings for the class will be primarily web-based. All students will be responsible for a serious game critique to be presented to the class and a paper critique.  Homework assignments will include a series of design exercises for proposed problesm to bve addressed with games.

Course Grading:

game
50%
game critique
15%
paper review
10%
final
25%

Course Text:
None