Serious Games: Development Project

You are to create teams of 3-4 students to develop a serious game.  The assignment is very flexible.  The area in which you will work can be any area that is serious -- that is anything that goes beyond entertainment.  You can use any platform (or none) that you want to build the game.  There a number of steps that are required for the project. The steps that you will take will apply good software and team practices and will meet regularly with me to keep the project on track.  Specific game aspects will be assigned as the class schedule develops.

January 22
game proposals; teams; schedule weekly meetings
January 29
game synopsis. target and purpose
February 5
game design and plan
February 26
demo 1
March 31
demo 2
April 23 final project presentation
April 30
final deliverables