COMP 590-093 SPRING 09
FINAL EXAM
Due:
Thursday, April 30 at 11:59 pm
Submit by email
This
take-home
exam is open book, open note, and open computer. It
is not open people. It is to be submitted
electronically and is
due in my reader by EOD Thursday, April 30. By
submitting the paper, you are signing the
honor pledge that you have neither given nor received unauthorized aid
on the
exam.
Your submission
can be no more
than 10 pages double-spaced. It may be shorter.
While there are a number of items that are to be covered, they are not
to be answered as individual questions, but rather should be considered
as a checklist of what needs to be covered. Basically, you are to
write a edsign document for the game you design. In this
design document, however, you are required to justify your
decisions. You are to design the game independent of development
issues except for the credibility that the game could actually be built.
Earth Day Game: Since yesterday was Earth
Day, it seems only fitting that the domain that you are to design a
game for is The Green Generation Campaign. The Green Generation's
core principles are:
- A carbon-free future based on renewable energy that will end our
common dependency on fossil fuels, including coal.
- An individual’s commitment to responsible, sustainable
consumption.
- Creation of a new green economy
that lifts people out of poverty by creating millions of quality green jobs and transforms the global education
system into a green one.
For more information about The Green
Generation, you can start at http://www.earthday.net/node/13689.
Your game can focus on
any aspect that helps promote the Green Generation. The game can
explore technologies, encourage people to take personal responsibility,
or focus on the infreastructure, economic or social changes that are
entailed. The ONLY constraint is that the game must be
realistically replayable.
You may choice your target age group: children, college students,
or general public. You may choose your genre and the intention of
the game.
You need to include the following in your design: They can be in
any order and combined in whatever manner works for you. You
should, however, be sure that each of them is covered.
- Begin with a
short summary of the
game that would be suitable for an introduction to the game. Give enough detail that I can understand your
vision.
- Audience:
Who is your target audience?
- Describe in terms of age, abilities, and interests.
- Intent: What is the intent of your game?
- Justify that this game will achieve this intent.
- Genre. Why did you choose this genre?
- Specifically address the decision to be single player or
multi-player.
- Back story.
- Describe the game world.
- Graphics. What type of graphics will you use? Why did
you make this choice?
- Describe game play modes in detail. What does the player do?
- What do you expect the play pattern to be?
- Are there multiple modes of play?
- What is the level and transition design?
- What is the definition of success and failure?
- Characters. Identify any player characters and any
important NPCs.
- Will the player be able to design an avatar? If so, how
detailed will that design be? Why did you make that choice?
- Is there a defined personality for the avatar?
- Audio: What sound you will be using? A sound track?
sound effects only? No sound? Why did you make this
decision?
- Are there any AIs in the game?