Serious Games
Catalogue
Catalogues
Social Impact Games ( http://www.socialimpactgames.com/
)
Sponsored
by games2train.com, the goal
of this site is to catalog the growing number of video and
computer games whose primary purpose is something other than to
entertain. It currently has ove 200 games catalogued and claims
to have an additional 300 that have been identified but not yet
catalogued. Games are not critiqued or evaluated.
Games
America's Army (http://www.americasarmy.com/)
America's
Army provides civilians with an inside perspective and a
virtual role in today's premier land force: the U.S. Army. The game is
designed to provide an accurate portrayal of Soldier experiences.The
game is an entertaining way for young adults to be educated about the
U.S. Army and see some of the career opportunities available to
Soldiers in the U.S. Army — all this as a virtual Soldier. America's
Army emphasizes teamwork, values and responsibility as means to
achieving the goals.
AquaMoose3D! - educational
MMOG (http://www-static.cc.gatech.edu/elc/aquamoose/)
AquaMOOSE
3D is a virtual environment designed to let
you play around with mathematical ideas, and explore connections
between math and art. You are a fish, and you specify your motion in
the virtual world mathematically. For example, to swim in a circle,
specify movement on a sine curve along the x-axis and a cosine curve
along the z-axis. Play with ring tracks and courses in which you try to
swim mathematically through a set of rings. Make new ring track
challenges and test your friends.
Armadillo Run (http://www.armadillorun.com/ )
Armadillo
Run is a physics-based puzzle game. You have to build structures with
the purpose of
getting an armadillo to a certain point in space. There is a selection
of building materials, each
with different properties, which can be combined to form almost
anything. The realistic physics
simulation gives you the freedom to solve each level in many different
ways.
Brain Age (http://brainage.com/launch/what.jsp)
Inspired
by the work of prominent Japanese neuroscientist Dr. Ryuta
Kawashima, the Brain Age games feature activities designed to help
stimulate your brain and give it the workout it needs like solving
simple math problems, counting currency, drawing pictures on the
Nintendo DS touch screen, and unscrambling letters.
Bronkie the
Bronchasaurus (http://www.mobygames.com/game/bronkie-the-bronchiasaurus)
Years
ago, meteors struck San Saurian, filling the air with thick and
filthy dust. So a mighty wind machine was made to help everyone
breathe. But Mr. Rexo has stolen the parts for the machine, forcing
other dinosaurs to guard the pieces!
You must help Bronkie and
Rexo find the lost machine pieces by blowing away dust with your lungs,
and hitting enemies with your dusters, before the dust returns and
everyone chokes on the dust! But don't run into cigarrette smoke or
dust storms, otherwise your vision will get darker, and you'll have a
hard time finding out where to go, running into enemies all around!
Along
the way you'll learn about asthma and how to prevent it, as well as how
to react if you're suffering from an asthma attack.
Chip's
Challenge (http://takegame.com/arcade/htm/chipschallenge.htm)
A tile-based, puzzle video game that teaches
logic. The game consists of a series of 148 two-dimensional
levels that feature the player character, Nerdy Chip
McCallahan, often called just
Chip, and various game elements such as computer chips, buttons, locked
doors and lethal monsters. The game was developed for a broad
range of systems and was first released in 1989.
Dance, Dance
Revolution (http://seriousgamessource.com/features/feature_051906.php)
With
its groundbreaking game series, Dance, Dance revolution (DDR), Konami
has created a fun and healthy way for children and adults
to become more active and realize the benefits of physical activity.
DimensionM Evolver (http://www.dimensionm.com/)
DimensionM™ is an
immersive video game world that engages students in
the instruction and learning of mathematics. Pre-algebra and algebra
objectives are covered through a series of missions that bring math
into a world that today's students understand. Students become so
captivated in solving problems that they forget they're learning but
they don't forget what they've learned.
Dimenxian (http://www.dimenxian.com/)
Dimenxian
is an educational game using a first person action adventure
engine, and focuses on algebra I teachings. It has been designed
primarily for middle and high school aged
students. The story line is that a bio-digital virus has been released
on a remote island and threatens
to infect the world’s eco-system and destroy mankind. The
player's goal is to disengage the virus while defending himself from
the Sentinels and to restore the island to its natural
environment.
DoomEd (http://www.desq.co.uk/doomed/index.aspx)
DoomEd
is a single-player first person shooter learning game that
combines science and history with FPS action, taking players through
the horror of bio-terrorism and WWII chemical experimentation gone
wrong.
EASe
Off-Road (http://www.vision-audio.com/ease_offroad.html)
EASe
Offroad is an exciting driving game that takes the player through a
lush landscape in search of glowing 100 and 500-point targets, while
EASe music plays automatically in the background. EASe Games
represent a revolution in the development of software for children on
the Autism spectrum and all other children diagnosed with Auditory
Hypersensitivity, Hyperacusis, Central Auditory Processing Disorder
(CAPD) or Sensory Integration Disorder.
Escape
from Diab (http://www.escapefromdiab.com/)
The
player must outwit the nefarious king Etes and his guards to return
to the golden city. Developed with the Baylor College of Medicine.
Eyewitness --
Nanking Massacre (http://www.mic.polyu.edu.hk/nanjing/index.asp)
Eyewitness is
interactive situation simulation software. Through high
resolution 3D computer graphic, this software, together with use of
first person perspective lets users experience the Nanking Massacre
personally. Compared with the book or photograph, this software can
even let people becomes part of the massacre so have better feeling and
understanding about Nanking Massacre.
Food Force (http://www.food-force.com/)
Food
Force is an Edumarket game published by the United Nations World Food
Programme (WFP) in 2005. Players take
on missions to distribute food in a famine
affected country and to help it to recover and become self-sufficient
again. At the same time they learn about hunger in the real world and
the WFP's work to prevent it.
Free Dive (http://www.breakawaygames.com/serious-games/solutions/healthcare/)
A
virtual reality-based, 3D undersea exploration adventure that enables
players to virtually swim with sea turtles and tropical fish as they
hunt for hidden treasure. The game has been shown to distract children
suffering from chronic pain or undergoing painful operations in real
life with a calming underwater virtual reality.
Incident
Commander (http://www.incidentcommander.net/)
Incident
Commander, released by BreakAway and the Department of Justice in 2007,
was a ground-breaking training tool that employed PC game technology to
allow first responders to train anytime, anywhere to coordinate a
multi-agency response to a natural or manmade disaster. We've enhanced
training for over 30,000 first responders already - and now we're about
to transform it entirely.
Kotadoma (The Power of
Words) -
RPG video game for learning Japanesse
language and culture (http://www.izena-vandapel.com/kotodama/kotodama.htm)
Kotodama is a concept for a language learning
videogame developed at Carnegie Mellon's Entertainment Technology
Center. The full version of Kotodama is a role-playing game in which
players must master concepts of Japanese language and culture to gain
in-game abilities. Through speech recognition input, players use spoken
Japanese to accomplish game goals. Kotodama is targeted towards high
school age kids with an interest in videogames and Japanese anime.
Logical
Journey of the Zoombinis (http://www.smartkidssoftware.com/ndlec138.htm)
The Logical Journey
of the Zoombinis was the first title to be released
in the series. The game is set out as a series of puzzles split into
legs of three which increase in difficulty as the game is played.
Zoombinis’
captivating gameplay features math without numbers. Solving Zoombinis
puzzles uses the process of mathematical thinking. This process
includes organizing information, reasoning with evidence, and testing
systematically.
Madrid (http://www.newsgaming.com/games/madrid/index.html)
newsgame about
the war on terror
Mario's Time Machine -1994 edutainment game intended to teach
history. Primarily of
historical interest. (http://www.neoseeker.com/Games/Products/NES/mario_time_machine/
)
Mario's
Time Machine is an educational game based on history. Bowser
and his minions have stolen 15 artifacts from history and it's up to
Mario to retrieve them all, by answering questions based on that
artifact and return them to their owner by using Bowser's time machine
McDonald's Video Game (http://www.mcvideogame.com/game-eng.html)
McDonald's Video Game is one of a new genre of
games known as "anti-advergames." The new titles satirize big
companies and question corporate polices ranging from how cattle are
raised to low pay for workers. Making money in a corporation like
McDonald’s is not simple at all! Behind every sandwich there is a
complex process you must learn to manage: from the creation of pastures
to the slaughter, from the restaurant management to the branding.
Oiligarchy (http://www.addictinggames.com/oiligarchy.html)
Oiligarchy is the latest satirical management game
from Paolo Pedercini and la Molleindustria. You are the CEO of a major
international oil company, your job is to make money: Democracy,
environment, and global economic health are irrelevant. Explore, drill,
corrupt governments, hire mercenaries, engage in covert operations, fix
elections (which are clearly broken without you) and most of all: have
fun.
Operation Neptune - 1991
mathematics edutainment game (http://www.mobygames.com/game/operation-neptune)
Operation
Neptune combines platform action with educational puzzles.
The game helps build a solid math and problem solving foundation with
whole numbers, fractions, decimals, ratios, and percentages. Problem
solving hints, calculator, and customization options are all only a
keystroke away. Real-life problems such as using area, distance and
volume to make measurements help kids see how math can be used in the
real world.
PeaceMaker (http://www.peacemakergame.com/)
PeaceMaker
challenges you to succeed as a leader where others have
failed. Experience the joy of bringing peace to the Middle East or the
agony of plunging the region into disaster. PeaceMaker will test your
skills, assumptions and prior knowledge. Play it and you will never
read the news the same way again.
Quest Atlantis - educational massive
multi-player online game (MMOG) (http://atlantis.crlt.indiana.edu/index.html)
Quest Atlantis
(QA) is a learning and teaching project that uses a 3D multi-user
environment to immerse children, ages 9-12, in educational tasks.
Building on strategies from online role-playing
games, QA combines
strategies used in the commercial gaming environment with lessons from
educational research on learning and motivation. It allows users to
travel to virtual places to perform educational activities (known as
Quests), talk with other users and mentors, and build virtual personae.
A Quest is an engaging curricular task designed to be entertaining yet
educational.
Re-Misson (http://www.re-mission.net/site/game/)
Re-Mission
(featuring Roxxi, the intrepid
nanobot), is a challenging, 3D "shooter" with 20 levels that takes the
player on a journey through the body of young patients with different
kinds of cancer. Created by leading video game developers and
animators in collaboration with scientific and medical consultants and
HopeLab staff, this state-of-the-art game is designed to be cool and
fun, while helping players to increase their personal knowledge about
cancer and improve their confidence in their ability to manage their
cancer.
Real Lives 2007 -
educational simulation (http://www.educationalsimulations.com/products.html)
Real Lives 2007 is an empathy-building real
world, real life simulation that challenges your life skills as you
make difficult, high-stakes choices that lead to your success, or
failure. You might be born anyone, anywhere
on Earth. You might die as an infant, you might make it to old age. You
might be able to marry the person of your dreams, and have a rewarding
job, or you could be stuck in poverty. Be born, live an exciting life,
and die. Then do it again. And again. Learn about the world as you live
your Real Lives around the world, one life-altering decision at a time.
River City -
educational multi user
virtual environment (MUVE) (http://muve.gse.harvard.edu/rivercityproject/index.html)
The
River City curriculum unit is based on students collaboratively
investigating a virtual "world" consisting of a city with a river
running through it, different forms of terrain that influence water runoff, houses,
industries, and institutions such as a hospital and a university. River
City contains over fifty digital objects from the Smithsonian’s
collection, plus "data collection stations" that provide detailed
information about water samples at various spots in the world.
Second Life (http://www.secondlife.com)
Second
Life is a 3-D virtual world entirely built and owned by its Residents.
Since opening to the public in 2003, it has grown explosively and today
is inhabited by a total of 9,428,057 Residents from around the globe.
Tactical Iraqi
- Army training game (http://www.tacticallanguage.com)
Tactical
IraqiTM is a computer-based, self-paced,
learning program that in about 80 hours teaches English-speaking people
totally unfamiliar with Iraqi Arabic how to speak enough to accomplish
tasks and missions in Arabic.
Transformation
Game
- math education game (http://www.cs.brown.edu/exploratories/freeSoftware/repository/edu/brown/cs/exploratories/applets/transformationGame/transformation_game_guide.html)
This
applet introduces the user to the usage and
mathematics of two-dimensional transformations using a fun, interactive
play space.
Treasure Mountain (http://www.classic-pc-games.com/pc/educational/super_solvers:_treasure_mountain.html)
Treasure Mountain! is
an educational computer game published by The Learning Company intended
to teach children reading and basic math skills.
Typing of the Dead (http://www.the-underdogs.info/game.php?id=4973)
The Typing of the
Dead is a fun and addictive typing "game" from SEGA, essentially taking
House of the Dead 2 and replacing the player's gun with a keyboard.
Typing Of The Dead is a crazy, irreverent game, and such madness
needs to be cherished whenever it appears. There's
definitely an intrinsic, enjoyable quality to blowing off a zombie's
head by typing the words "Rhythm Method." While some may not
immediately see the appeal or value of a game that is played by typing,
all it takes is five minutes on the keyboard to turn a crowd of
naysayers into party people having a good time.
Where in the World is Carmen Sandiego (http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=23)
Where
in the World is Carmen Sandiego
is, of course, a very
simple game at its core. At the start of each game, you learn that some
member of the Villains' International League of Evil (V.I.L.E.) has
stolen some priceless world treasure (an ancient Aztec calendar, the
Stanley Cup, the Eiffel Tower elevators, it's all up for grabs), and
it's your job as a member of the ACME detective agency to run out and
steal one of your own, quick track down the criminal and bring him or
her to justice within a certain time limit.
.