Critique Assignment

The assignment is to critique a serious game.  Ideas for games may come from knowledge that you have, games referred to in papers, or ones that you find in the catalogue on the course web site. 

The critique will consist of two parts:
  1. Class presentation.  The purpose of the presentation is to present the game to the class, provide your view of the game, and gather additional comments, opinions and observations.  Critiques will be given during the class period indicated on the course calendar.
  2. Written critique.  This is due one week after the presentation and should follow the topics described below.
Class Presentation (15 minutes)

Primary components of the class presentation are: Written Critique (1 week after presentation)

Length: minimum 2 pages, double spaced (most likely will be longer).  To be written as an essay, not as a series of questions and answers.

A critique is a critical review or commentary. To be critical, the review should be characterized by careful evaluation and judgment.  The critique should include background information about the game that is valuable for evaluation.  Background information should include
The evaluation should be done from two perspectives:  the design and the implementation.  The following lists of questions should be seen as guidelines and potential ideas.  You do not need to answer questions that are not relevant to the game you are critiquing.  If there are other aspects that are relevant to your game, address them.  Do not feel obligated to give equal time to each of the components.  Focus on those aspects of the game that are the most interesting.

From a design perspective, questions of interest are:
From the development point of view, questions to consider are: