12:30pm, Wednesdays in Sitterson Hall, at the 2nd-floor corner conference area, SN 284.
G-Lunch is currently coordinated by Ilknur Kabul and Rick Skarbez.
Contact ilknurk(at)cs.unc.edu or skarbez(at)cs.unc.edu for information about speaking at or attending GLunch.
| Date | Speaker | Topic |
| Feb 22 | Vince Scheib Emergent (a.k.a. NDL) |
Xbox 360 & PS3 Architecture: The Impact on a Game Engine |
| Mar 22 | PJ Quirk (UNC) | RANSAC-Assisted Display Model Reconstruction for Projective Display |
| Mar 29 | --- | --- |
| Apr 5 | --- | --- |
| Apr 12 | David Luebke (UVA) | Real-Time Illumination Models and Adaptive Frameless Rendering |
| Apr 19 | Jess Martin (UNC) | I3D (ACM Symposium on Interactive 3D Graphics and Games) Post-Mortem |
| Apr 26 | [available] | --- |
| May 3 | [available] | --- |
| May 10 | [available] | --- |
| May 17 | [available] | --- |
Graphics Lunch (G-Lunch) is a once-a-week informal meeting to
discuss various graphics-related topics. G-Lunch provides an informal way for
students, staff, faculty, and visitors to get together to discuss current and
future research, recent conferences, or other items of interest to the computer
graphics community.