[g-lunch]

UNC Department of Computer Science

Graphics Lunch

12:30pm, Wednesdays in Sitterson Hall, at the 2nd-floor corner conference area, SN 284.

G-Lunch is currently coordinated by Ilknur Kabul and Rick Skarbez.

Contact ilknurk(at)cs.unc.edu or skarbez(at)cs.unc.edu for information about speaking at or attending GLunch.


Schedule (Spring 2006)

Updated 18-Apr-2006 (Refresh your browser to be sure this is accurate)
Date Speaker Topic
Feb 22 Vince Scheib
Emergent (a.k.a. NDL)
Xbox 360 & PS3 Architecture:
The Impact on a Game Engine
Mar 22 PJ Quirk (UNC) RANSAC-Assisted Display Model Reconstruction for Projective Display
Mar 29 --- ---
Apr 5 --- ---
Apr 12 David Luebke (UVA) Real-Time Illumination Models and Adaptive Frameless Rendering
Apr 19 Jess Martin (UNC) I3D (ACM Symposium on Interactive 3D Graphics and Games) Post-Mortem
Apr 26 [available] ---
May 3 [available] ---
May 10 [available] ---
May 17 [available] ---


G-Lunch is...

    Graphics Lunch (G-Lunch) is a once-a-week informal meeting to discuss various graphics-related topics. G-Lunch provides an informal way for students, staff, faculty, and visitors to get together to discuss current and future research, recent conferences, or other items of interest to the computer graphics community. 


    This page is currently maintained by Ilknur Kabul and Rick Skarbez.  Previous G-Lunch coordinators include  Jeff Feasel, Jason Jerald, Matt Cutts, Bill Mark, Mark Livingston, and Ajith Mascarenhas.

    Fall-2005 schedule can be found here.
    Spring-2005 schedule can be found here.
    Fall-2004 schedule can be found here.
    Spring-2004 schedule can be found here.
    Older schedules can be found here.