DataManager.h File Reference

DataManager Class Header File. More...

#include <GL/glew.h>
#include <GL/glxew.h>
#include <GL/glut.h>
#include "..\include\GpuVis_Options.h"
#include "..\include\GpuVis_Image.h"
#include "framebufferObject.h"
#include "renderBuffer.h"
#include "Kernel.h"

Classes

class  TextureUnit
 Texture Unit stores an OpenGL texture and its related attributes. This is a single unit of storage in GPU memory. More...
class  FrameUnit
 Frame Unit stores a few texture blocks that make up the Pyramid for a single video frame. It contains 2 blocks for each pyramid level - main and auxi Buffers. More...
class  DataManager
 Manages Texture Memory on Graphics Card. More...

Defines

#define _MAX_TEXTURE_WIDTH   4096
 Glew ///.


Detailed Description

DataManager Class Header File.

GpuUrban Library Code:


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