DataManager | Manages Texture Memory on Graphics Card |
FragmentProgram | Represents a Cg Fragment Shader for GPGPU |
FramebufferObject | |
FrameUnit | Frame Unit stores a few texture blocks that make up the Pyramid for a single video frame. It contains 2 blocks for each pyramid level - main and auxi Buffers |
GaussianFilter | Represents a filter that does Gaussian Filtering Encapsulates the Gaussian Filtering Operation using GPGPU with Cg Shaders |
GpuKLT_Feature | Object represents a single KLT Feature This Object stores information associated with a KLT Feature |
GpuKLT_FeatureList | Object represents a List of KLT Features This Object stores information regarding a collection of Features. For eg. all the GpuKLT Features found in an image |
GpuVis | Object performs different operations on the GPU. It requires a single initialization call, application needs to interface with this object by passing in image objects This class extracts KLT features and returns them in KLT feature lists |
GpuVIS_Image | Object represents the Image data structure recognized by the GPU VIS library |
GpuVis_Options | Object contains options and global setting for the GPU VIS computation |
ImgFilter | Represents a Local Filter Operation on an Image Stream in GPGPU framework |
Kernel | Represents a Kernel Processing Unit on an Image Stream in GPGPU framework |
Options | Global State and Parameters used to initialize Vision Computor |
Point2D | 2D point class |
Renderbuffer | |
SeparableFilter | Represents Separable Image Filters |
TextureUnit | Texture Unit stores an OpenGL texture and its related attributes. This is a single unit of storage in GPU memory |
TimerClass | A class for reading time and measuring elapsed time |
VertexProgram | Represents a Cg Fragment Shader for GPGPU |