#include <GL/glew.h>
#include <GL/glxew.h>
#include <GL/glut.h>
#include "..\include\GpuVis_Options.h"
#include "..\include\GpuVis_Image.h"
#include "framebufferObject.h"
#include "renderBuffer.h"
#include "Kernel.h"
Classes | |
class | TextureUnit |
Texture Unit stores an OpenGL texture and its related attributes. This is a single unit of storage in GPU memory. More... | |
class | FrameUnit |
Frame Unit stores a few texture blocks that make up the Pyramid for a single video frame. It contains 2 blocks for each pyramid level - main and auxi Buffers. More... | |
class | DataManager |
Manages Texture Memory on Graphics Card. More... | |
Defines | |
#define | _MAX_TEXTURE_WIDTH 4096 |
Glew ///. |
GpuUrban Library Code: