_BindDepthBuffer() const | RenderTexture | [protected] |
_InitializeTextures() | RenderTexture | [protected] |
_Invalidate() | RenderTexture | [protected] |
_MakeCurrent() | RenderTexture | [protected] |
_MaybeCopyBuffer() | RenderTexture | [protected] |
_ParseModeString(const char *modeString, std::vector< int > &pixelFormatAttribs, std::vector< int > &pbufferAttribs) | RenderTexture | [protected] |
_ReleaseBoundBuffers() | RenderTexture | [protected] |
_VerifyExtensions() | RenderTexture | [protected] |
BeginCapture() | RenderTexture | |
BeginCapture(RenderTexture *current) | RenderTexture | |
Bind() const | RenderTexture | |
BindBuffer(int iBuffer) | RenderTexture | |
BindDepth() const | RenderTexture | |
DisableTextureTarget() const | RenderTexture | [inline] |
EnableTextureTarget() const | RenderTexture | [inline] |
EndCapture() | RenderTexture | |
GetAlphaBits() const | RenderTexture | [inline] |
GetBlueBits() const | RenderTexture | [inline] |
GetDepthBits() const | RenderTexture | [inline] |
GetDepthTextureID() const | RenderTexture | [inline] |
GetGreenBits() const | RenderTexture | [inline] |
GetHeight() const | RenderTexture | [inline] |
GetMaxS() const | RenderTexture | [inline] |
GetMaxT() const | RenderTexture | [inline] |
GetRedBits() const | RenderTexture | [inline] |
GetStencilBits() const | RenderTexture | [inline] |
GetTextureID() const | RenderTexture | [inline] |
GetTextureTarget() const | RenderTexture | [inline] |
GetWidth() const | RenderTexture | [inline] |
HasDepth() const | RenderTexture | [inline] |
HasStencil() const | RenderTexture | [inline] |
Initialize(int width, int height, bool shareObjects=true, bool copyContext=false) | RenderTexture | |
IsDepthTexture() const | RenderTexture | [inline] |
IsDoubleBuffered() const | RenderTexture | [inline] |
IsFloatTexture() const | RenderTexture | [inline] |
IsInitialized() const | RenderTexture | [inline] |
IsMipmapped() const | RenderTexture | [inline] |
IsPowerOfTwo(int n) | RenderTexture | [inline, static] |
IsRectangleTexture() const | RenderTexture | [inline] |
IsTexture() const | RenderTexture | [inline] |
operator unsigned int() const | RenderTexture | [inline] |
RenderTexture(const char *strMode="rgb tex2D") | RenderTexture | |
RenderTexture(int width, int height, bool bIsTexture=true, bool bIsDepthTexture=false) | RenderTexture | |
Reset(const char *strMode,...) | RenderTexture | |
Reset(int iWidth, int iHeight) | RenderTexture | |
Resize(int width, int height) | RenderTexture | |
~RenderTexture() | RenderTexture | |