RenderTexture Member List

This is the complete list of members for RenderTexture, including all inherited members.

_BindDepthBuffer() const RenderTexture [protected]
_InitializeTextures()RenderTexture [protected]
_Invalidate()RenderTexture [protected]
_MakeCurrent()RenderTexture [protected]
_MaybeCopyBuffer()RenderTexture [protected]
_ParseModeString(const char *modeString, std::vector< int > &pixelFormatAttribs, std::vector< int > &pbufferAttribs)RenderTexture [protected]
_ReleaseBoundBuffers()RenderTexture [protected]
_VerifyExtensions()RenderTexture [protected]
BeginCapture()RenderTexture
BeginCapture(RenderTexture *current)RenderTexture
Bind() const RenderTexture
BindBuffer(int iBuffer)RenderTexture
BindDepth() const RenderTexture
DisableTextureTarget() const RenderTexture [inline]
EnableTextureTarget() const RenderTexture [inline]
EndCapture()RenderTexture
GetAlphaBits() const RenderTexture [inline]
GetBlueBits() const RenderTexture [inline]
GetDepthBits() const RenderTexture [inline]
GetDepthTextureID() const RenderTexture [inline]
GetGreenBits() const RenderTexture [inline]
GetHeight() const RenderTexture [inline]
GetMaxS() const RenderTexture [inline]
GetMaxT() const RenderTexture [inline]
GetRedBits() const RenderTexture [inline]
GetStencilBits() const RenderTexture [inline]
GetTextureID() const RenderTexture [inline]
GetTextureTarget() const RenderTexture [inline]
GetWidth() const RenderTexture [inline]
HasDepth() const RenderTexture [inline]
HasStencil() const RenderTexture [inline]
Initialize(int width, int height, bool shareObjects=true, bool copyContext=false)RenderTexture
IsDepthTexture() const RenderTexture [inline]
IsDoubleBuffered() const RenderTexture [inline]
IsFloatTexture() const RenderTexture [inline]
IsInitialized() const RenderTexture [inline]
IsMipmapped() const RenderTexture [inline]
IsPowerOfTwo(int n)RenderTexture [inline, static]
IsRectangleTexture() const RenderTexture [inline]
IsTexture() const RenderTexture [inline]
operator unsigned int() const RenderTexture [inline]
RenderTexture(const char *strMode="rgb tex2D")RenderTexture
RenderTexture(int width, int height, bool bIsTexture=true, bool bIsDepthTexture=false)RenderTexture
Reset(const char *strMode,...)RenderTexture
Reset(int iWidth, int iHeight)RenderTexture
Resize(int width, int height)RenderTexture
~RenderTexture()RenderTexture


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