_FP | FragmentProgram | |
_FPcontext | FragmentProgram | [protected] |
_FPoffset | FragmentProgram | [protected] |
_FPprofile | FragmentProgram | [protected] |
_FPtexture1 | FragmentProgram | |
_FPtexture2 | FragmentProgram | |
_inputTextureID | FragmentProgram | [protected] |
_running | FragmentProgram | [protected] |
activate() | FragmentProgram | |
bind() | FragmentProgram | |
bindTexture(GLuint texID) | FragmentProgram | |
deactivate() | FragmentProgram | |
FragmentProgram(CGcontext fContext, CGprofile fProfile) | FragmentProgram | [inline] |
FragmentProgram(CGcontext fContext, CGprofile fProfile, char *FPname, GLuint texName, bool programInFile) | FragmentProgram | |
getKernelParams() | FragmentProgram | |
init(char *programSource) | FragmentProgram | |
setParams(int n, float *kernel1, float *kernel2, float offset) | FragmentProgram | |
~FragmentProgram() | FragmentProgram | [inline] |