Research Project Summaries
Online (pdf) versions of the one- and two-page summaries of many of our research projects are listed below.
Graphics and Image Analysis Research
Medical Image Analysis & Augmented Reality
- Virtual and Augmented Reality Visualization and Guidance for Minimally Invasive Surgery
- Medical Image Display and Analysis Projects
- Rodent Brain MR Image Analysis Studies
- Physically-based Simulation of Medical Procedures for Training and Planning
Computational Geometry
- Computational Geometry of Structural Biology
- Degree-driven Geometric Algorithm Design
- Terrain Modeling and Visualization
Effective Virtual Environments Projects
- Effective Virtual Environments
- Locomotion in Virtual Environments: Comparing Techniques and Using Redirection
Gamma Research Group Projects
- Accelerating Line of Sight Computation Using GPUs
- Collision Detection for Deformable Models - Techniques for both Discrete and Continuous
- Constraint-Based Motion Planning
- DAB: Interactive Haptic Painting with 3D Virtual Brushes
- DiFi: Fast 3D Distance Field Computation Using GPUs
- Dynamic Deformation Textures
- Dynamic Feature Guided Fluid Texturing
- Efficient Numerical Algorithms on Graphics Hardware
- Exact Solid Modeling
- Example-based Model Synthesis
- Fast and Reliable Collision Culling Using Graphics Hardware
- Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
- Fast Computation of Database Operations Using Graphics Processors
- Fast Fluid Simulation Using Residual Distribution Schemes
- Fast Fractal Growth
- Fast Line-of-Sight Computations in Complex Environments Using GPUs
- Fast Penetration Depth Computation
- Generalized Penetration Depth Computation and Applications to Motion Planning
- GPU Accelerated Route Planning
- GPU-based Penetration Depth Computation for Haptic Texture Rendering
- H-Collide: A Framework for Fast and Accurate Collision Detection for Haptic Interaction
- Interactive and Exact Collision-Detection Systems
- Interactive Geometric Sound Propagation for Games
- Interactive Large-Scale Crowd Simulation
- Interactive Ray Tracing of Complex and Dynamic Scenes
- Interactive Sound Propagation using Frustum Tracing
- inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
- Lightning Simulation and Rendering
- Modeling Hair using Levels-of-Detail
- Motion Planning
- Multi-Agent Planning and Crowd Simulation
- Pattern Formation in Ice
- Physically-based Motion Planning
- PIVOT: Proximity Information From Voronoi Techniques
- Quick-VDR: Interactive View-Dependent Rendering of Massive Models in Commodity GPUs
- Simulation and Rendering of Viscous Fluid Paint on GPUs
- Six Degree-of-Freedom Haptic Rendering
- Soft Articulated Body Simulation with Fast Contact Handling
- SWIFT: General Polyhedral Proximity Query
- 3D Polyhedral Morphing Using Feature-Based Surface Decomposition
Nanotechnology Research
- 3D Force Microscope
- The nanoManipulator: A Virtual-Reality Interface to Scanned-Probe Microscopes
- Fast Simulation of Microscopes for Training, Hypothesis Testing, and Model Refinement
- Virtual Lung Project Animated Film Series
- Virtual Workbench for Planning Treatments of Airway Problems in Young Children
Robotics Research
- Motion Planning for Tentacle-like Medical Robots
- Robot Motion Planning with Uncertainty
- Teaching Robots to Perform Assistive Tasks Using Demonstration-Guided Motion Planning
Walkthrough Project
- HLODs: Hierarchical Levels of Detail
- MMR: Massive Model Rendering System
- Rapid Rendering of Massive Models
Other
- 3D Modeling from Multiple Views in the Presence of Occlusion
- 3D Reconstruction, Content Extraction, Human Motion Tracking Using Video
- MADAI: Modeling and Data Analysis Initiative
- Telepresence Wall: An Ultra High Resolution, Wall-Sized Telepresence Display for Groups
- Transparent Video Facetop
Hardware Systems and Architectures Research
- Virtual and Augmented Reality Visualization and Guidance for Minimally Invasive Surgery
- The nanoManipulator: A Virtual-Reality Interface to Scanned-Probe Microscopes
Mathematical and Theoretical Computing Research
- Protein Function Inference Using Structure-Based Fingerprints
- MotifSpace: Mining Patterns in Protein Structures
- Scalable Dynamic Load Balancing for Task Parallel Programming Frameworks
- CISGen Web-based Visualization Tools for the Mouse Genome
- Clustering with Relative Constraints
- A General Framework for Fast Co-clustering on Large Datasets Using Matrix Decomposition
- FastANOVA: an Efficient Algorithm for Genome-Wide Association Study
- Inferring the Genome Mosaic in the Collaborative Cross
- LTS: Discriminative Subgraph Mining by Learning from Search History
- RNA-seq expression analysis using F1 Crosses of Collaborative Cross Founders
Software Systems Research
- Overview of Research in Distributed Mobile and Collaborative Systems
- Supporting Mixed-Criticality Avionics Workloads on Multicore Platforms
- Supporting Complex Real-Time Workloads on Multicore Platforms
- Linux Testbed for Multiprocessor Scheduling in Real-Time Systems
- Scheduling and Certification of Mixed-criticality Systems
- Multiprocessor Real-Time Computing: Formal Foundations
- Enabling Next-Generation Multicore Platforms in Embedded Applications
- A Real-Time Linux for Multicore Platforms
- Real-Time Synchronization on Multicore Platforms
- Re-assessing the Foundations of Internet Data Transport
- Next-Generation Transport Protocols for Ultra-High Speed Networks

