<?xml version="1.0"?>

<!-- My simple scene -->
<scene>
<renderopt
    _samples="1"
    jitter="false"
    maxdepth="6"
    background="0.6 0.9 1.0"
    outfile="test2.png"
    copyinfile=""/>
<viewopt
    eyep="-4 2 0"
    lookp="0 0 8"
    up="0 1 0"
    hfov="60"
    _screen="2 2"
    screen="128 128"

    _eyep="0 0 2"
    _lookp="0 -1.5 0"/>
<!-- Define some surfaces (aka 'Materials') -->
<surface 
    name="glass"
    ambient="0 0 0"
    diffuse="0 0 0"
    specular="0.2 0.2 0.2"
    reflect="0.1 0.1 0.1"
    refract="0.8 0.8 0.8"
    index="1.33"
    specpow="100"/>
<surface
    name="chrome"
    ambient="0.1 0.1 0.1"
    diffuse="0.1 0.1 0.1"
    specular="0.9 0.9 0.9"
    reflect="0.9 0.9 0.9"
    refract="0.0 0.0 0.0"
    specpow="100"/>
<surface
    name="diffusegreen"
    ambient="0.2 0.2 0.2"
    diffuse="0.4 0.6 0.4"
    specular="0.4 0.4 0.4"
    reflect="0.1 0.1 0.1"
    refract="0.0 0.0 0.0"
    specpow="50"/>
<surface
    name="diffuseblue"
    ambient="0.2 0.2 0.2"
    diffuse="0.05 0.2 0.6"
    specular="0.2 0.2 0.2"
    reflect="0.0 0.0 0.0"
    refract="0.0 0.0 0.0"
    specpow="50"/>
<sphere surface="glass" radius="2" pos="0 1 8"/>
<sphere surface="chrome" radius="1" pos="3.1 1 8"/>
<sphere surface="chrome" radius="1" pos="-3.1 1 6"/>
<sphere surface="chrome" radius="1" pos="-1.3 -0.9 3.5">
  <texture image="test.png"/>
</sphere>
<applysurface name="diffuseblue"/>
<triangle v1="0 12 30" v2="3 9 35" v3="-3 9 35"/>
<triangle v1="3 9 35"  v2="6 6 35" v3="0 6 33"/>
<triangle v1="-3 9 35" v2="0 6 33" v3="-6 6 35"/>
<triangle v1="6 6 35" v2="9 3 30" v3="3 3 35"/>
<triangle v1="0 6 33" v2="3 3 35" v3="-3 3 35"/>
<triangle v1="-6 6 35" v2="-3 3 35" v3="-9 3 30"/>
<plane surface="diffusegreen" pos="0 -2 0" norm="0 1 0"/>

<light intensity="1.0" type="point" pos="4 7 1" noshadow=""/>
<!-- <light color="0.0 1.0 0.0" type="point" pos="-5 7 1"/> -->
<!-- <light intensity="1.0" type="extended" pos="4 7 1" radius="0.5"/> -->
<!-- <light intensity="1.0" type="area" pos> /> -->

</scene>

