First Ray Tracing Assignment
COMP 770 - Ben Newton
The following is my submission for Assignment 2 (Ray Tracing 1) for
COMP 770 fall 2011:
- Source Code
- Output Images
- Other Sample Scene
- New Scene (a scene I created)
- Description of implementation and issues:
My
implementation is loosely based off of a ray tracer I created for a ray
tracing class I took over 6 years ago from Pete Shirley. That ray
tracking class focused on global illumination, etc, and not on the
simpler shading/shadowing models, so I enjoyed implementing those.
I did experience some issues in my implementation. I
struggled initially, thinking that the LookAt point was a vector.
It took me some time to get the camera pointed the correct
direction, etc. I also had difficulty with the Lambertian
shading. Initially there was a problem with my order of
operations for creating the vector pointing to the light, and I was
getting strange shading. After I fixed that most things went
smoothly.
- Extra Credit: I attempted the following Extra Credit :
- BMP Output
- Jittered Supersampling