We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally
building a low rank approximation to the surface light field. Each image is incorporated into the lighting model as
it is captured, providing the user with real-time feedback. This feedback enables the user to preview the lighting
model and direct the image acquisition towards undersampled areas of the object. We also provide a novel data-driven
quality heuristic to aid the user in identifying undersampled regions.
I presented this paper at the 2005 Eurographics Symposium on Rendering.
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