Ray Traced Images!

First, here are the images (in uncompressed JPG instead of PPM for PC compatibility) :


The first image is the chrome spheres scenario from model1.c; no parameters have been changed. The recursion depth is 5, which takes care of all reflections in moderately complex scenarios. The second image is the glass ball and red ball scenario from model2.c; the only change is of refractive index from 1.5 to 1.05; this was suggested by some colleagues to make the red sphere seen in the glass sphere more visible. The third image is just a variation of model2.c, where a checkerboard procedural texture is introduced on the plane, mainly for debugging. The final result still looks cool, specially with a slightly green transparent sphere put in to simulate green glass, and the viewing angle changed so that a bit of sky shows through and the image is inverted.

Features implemented:


Features unimplemented


Code

A copy of the code for the ray tracer (in C++) can be found in this directory.


Page created by Deepak Bandyopadhyay 8/12/2000 02:15AM EDT, last updated 8/12/2000 02:42AM EDT.