COMP 236: Course Projects for Spring 2001
Gokul Varadhan:
Role of textures in Scientific Visualization
Miguel Angel Otaduy:
Enhancing Graphics for Haptic Simulations
Thorsten Scheuermann:
Depth of Field Effects using Convolution
Kelly Ward:
Dynamic NURBS for Wave Motion Animation
Yuanxin Liu and Stephan Sherman:
Using Dynamic Texture Mapping for Water Flow on Terrain Simulation
Justin Hensley:
Photometric calibration of projectors via Multi-Texturing
Mike Strauss:
Efficient, Memory Conservative View-Frustum Clipping for the ManArray® Architecture
Kwan Torrich Skinner:
Realtime CSGs (with Collision Detection) using Graphics Hardware
Greg Coombe:
Approximate Radiosity using Image Hemispheres and Markov Chains
Andrew Nashel:
Scene Reconstruction and Rendering for Multiple Viewpoints
Max Garber:
Stylistic Rendering Using an Arbitrary Texture Set
Vince Scheib:
Painty Paint
Avneesh Sud:
Hierarchical Occluders for Interactive Rendering of Large Models