Modeling and Physically-Based Simulation
Fall 1995
Course projects
- Application of tracking methods to hierarchical visibility (1 person) [Garrett]
- Fast collision detection for virtual prototyping (1 person) [Hirota]
- Integrate I_COLLIDE with Performer (1 person) [Chang]
- Investigate the use of convex surface decomposition algorithms and
implementation for collision detection (1 person) [ Gopi ]
- Improve the robustness of collision detection using perturbation methods (2 people)
- Use path planning techniques for navigating virtual worlds (2 people)
- Parallel impulse-based dynamics (2 people) [Wilson and Keyser?]
- Collision detection for deformable models (2 people) [Hughes and Dimattia]
- Use force feedback for model building (2 people)
- Application of physically-based techniques to 3D interaction (2 people)
- Pilot study of "peg-in-the-hole" insertion using haptic displays (2 people)
[ Passarella and Van Verth]
- Modeling realistic motion of flexible extension of the elbow joint (2 people)
- Interactive Playroom (1 person) [Erikson]