---------------------------------- | | | K I R I N ' S | | | | handy-dandy R P G M a k e r | | | | R e f e r e n c e G u i d e | | | ---------------------------------- version 1.0 - 15 Oct 2000 Email Kirin: ================= Table of Contents: ----------------- 1. Introduction 2. Attack Graphics 3. Spell Graphics 4. Monster Graphics 5. Character Graphics 6. Item Graphics 7. Sounds 8. Dungeon Backgrounds: 8a. Wallpaper 8b. Tiles 9. Sample Dungeons 10. Custom Dungeon Parts: 10a. Indoors 10b. Outdoors 10c. Both 11. Lists in the Manual ============ Introduction ------------ Well, RPG Maker was finally translated and brought out in the US. It's an exciting time for all us wanna-be RPG creators. I went out and bought my copy the day it arrived in local stores. But after I'd spent a few days working on my new masterpiece, I noticed one annoying thing about working with RPG Maker - I was spending over half my time simply looking through really long menus and lists for the game resources I needed to use. The manuals contain a few reference lists, but annoying most of the longer lists are left out. Finally, I decided it would be worth my time to take a break from my game and spend a few days simply cataloguing the available resources. Being the generous guy I am, I decided it would be a good idea to share my efforts with the rest of the RPG community. So don't spend all day searching through lists - get a jump on the competition using these handy-dandy lists and charts to find what you need in a hurry. Brief legal notes: This document copyright 2000 Ben Elgin RPG Maker and associated names copyright ASCII and other publishers This document may be copied for personal use only, not for profit. Please do not post this document on the web without my permission; if you're interested, write me at the address below. Contact Info: Please contact me by e-mail at if you have any questions, comments, corrections, or other correspondence. ================== 2. Attack Graphics ------------------ This option appears whenever you create a weapon-type item. The graphics appear whenever a player equipped with that weapon strikes an enemy during a battle. Some effects have mirror-image versions when equipped in the left hand; these are noted [mirror]. The effects are named, and it's not a very long list, but the only way to see these effects is to create the weapon, equip it, and take it into a battle, so I decided to make a more descriptive list. 01. Sword 1 - a white diagonal slash from top-right to lower-left [mirror] 02. Sword 2 - a white vertical slash from top to bottom 03. Club - a red 'impact' effect 04. Katana - a green crescent-shaped slash, top-right to lower-right [mirror] 05. Rapier - a red, 3-part slash, same path as Katana [mirror] 06. Target - a rather complex green and red target-sight appears 07. Bow - an arrow impales the enemy from the top-left [mirror] 08. Shuriken - a grey shuriken spirals in an impales the enemy [mirror] 09. Claw - three red crescent-shaped slashes [mirror] 10. Plasma - a blue-white comet-like blast from the top-left [mirror] ================= 3. Spell Graphics ----------------- These are the graphical effects available when creating spells. This list has no names associated with it, and it can be extremely annoying to find what you need when you're working on the third part of a complicated spell effect. Most of these graphics are animated with pulsing colors. 01. standard fireball 02. pink musical note 03. green crescent 04. brown rock or meteor 05. yellow dome or explosion 06. blue circle 07. flat green triangle 08. green 4-pointed star 09. white Christian-style cross 10. large icicle 11. snowflake 12. yellow hexagram in circle 13. skull with glowing eyes 14. eye with pulsing purple iris 15. pink heart with white wings 16. blue cylinder 17. diagonal-striped grey rectangle 18. grey 'sparkle' effect 19. golden 5-pointed star 20. pillar of fire 21. red bubbling potion in beaker 22. traditional cherub with bow 23. green spiral 24. black 10-ton weight with red label 25. tan hourglass 26. black/white '?!' 27. black/red unidentified symbol (kanji?) 28. bluish crystal 29. gold shield with white bird emblem 30. yellow ball of lightning =================== 4. Monster Graphics ------------------- The monsters are at least named, but it's a really long list, so it's handy to know where something is ahead of time. I've re-named a few of the monsters with more descriptive titles. Note that the monsters come in four different sizes, which affects how many of each can appear in battle. They're grouped by size as follows: 1-9 Small, 10-72 Medium, 73-93 Large, 94-99 Full-screen 01. Slime 51. Evil Eyes 02. Imp 52. Dwarf-Axe 03. Scorpion 53. Elf(f)-Bow 04. Bee 54. Fairy 05. Ant 55. Warrior 06. Fish 56. Priest-Flail 07. Bat 57. Wizard 08. Sea Urchin 58. Samurai 09. Goblin 59. Ninja 10. Lesser Demon 60. King 11. Kerberos 61. Princess 12. Centaur 62. Old Man 13. Troll 63. Old Woman 14. Kobold 64. Young Man 15. Succubus 65. Young Woman 16. Chimera 66. Boy 17. Griffin 67. Girl 18. Ogre 68. Pirate Captain 19. Cockatrice 69. Clown 20. Gargoyle 70. Ultraman 21. Wizard-lit 71. Sabre Tiger 22. Zombie 72. Jellyfish Alien 23. Skeleton 73. Cyclops-Flail 24. Spirit-heads 74. Minotaur-Axe 25. Vampire 75. Dragon 26. Mummy 76. Phoenix 27. Skull-bugs 77. Death-Scythe 28. Ghost 78. Winged Demon 29. Angel 79. Goddess 30. Harpy 80. Giant Robot 31. Lizardman 81. Ifreet (Fire) 32. Clunky Robot 82. Jin (Whirlwind) 33. Gundam 83. Hydra (Many Dragon Heads) 34. Snake 84. Asura (Multi-armed Deity) 35. Triceratops 85. Water Dragon 36. Treant(f) 86. Zombie Dragon 37. Antlion 87. Mantis Girl (Pixie) 38. Spider 88. Land Worm 39. Shark 89. Tyrannosaurus 40. Mermaid 90. Computer 41. Merman 91. Sleek Mech 42. Tall Crab 92. Dullahan (Headless) 43. Death Flower 93. Pegasus 44. Basilisk 94. Big Dragon 45. Medusa 95. Chinese Dragon 46. Ferret 96. Overlord 47. Magic Sword 97. Horned Whale 48. Gnome-Hammer 98. Flying Army 49. ElementalGirl 99. Giant Jellyfish 50. Salamander ===================== 5. Character Graphics --------------------- This long un-named list is encountered both when creating main characters and when creating event graphics such as townspeople and on-screen enemies. Note that many of these have corresponding enemy graphics; I've tried to give ones that are obviously similar the same name on both lists. 01. Warrior - Armor,Cape 41. Dwarf 02. Woman - Light Armor 42. Death 03. Man - Braid, L.Armor 43. Angel 04. Chun Li 44. Horse 05. Priest (m) 45. Dog 06. Priest (f) 46. Cat 07. Wizard (m) 47. Chicken 08. Wizard - Pointy Hat 48. Ship 09. Samurai 49. Sparkles 10. Ninja Boy 50. Pirate Captain 11. Ninja Girl 51. Pirate 12. Knight - Full Armor 52. Minstrel 13. King 53. Chef 14. Queen 54. Clunky Robot 15. Prince 55. Ultraman 16. Princess 56. Maid 17. Lord/Chancellor 57. Desert Noble 18. Castle Guard 58. Desert Girl 19. Guy with bandana 59. Desert Guy 20. Old Man 60. Eskimo 21. Old Woman 61. Goblin 22. Pudgy Man 62. Indian Chief 23. Housewife 63. Indian Girl 24. Baby 64. Old Guy with Ponytail 25. Young Man 65. Clown 26. Young Woman 66. Bunny Girl 27. Boy 67. Guy in Tux 28. Girl 68. Monkey 29. Evil Lord 30. Slime 31. Skeleton 32. Ghost 33. Dragon 34. Dark guy (Mark) 35. Zombie 36. Winged Demon 37. Mummy 38. Fairy 39. Mermaid 40. Elf ================ 6. Item Graphics ---------------- When you create an event, you have two choices for graphics: use the characters list (above) or the items list (below). Note that every single graphic in the items list is also available in the dungeon parts screen, though they appear in a very random order. Note that a few of these are animated where appropriate (fires, water). I've divided this list up by size. ONE-SQUARE ITEMS: 01. closed chest 41. coat of arms 81. angular rock 02. open chest 42. flame 82. high-heeled shoe 03. up button 43. chipped tile 83. arabian lamp 04. down button 44. cracked tile 84. amulet 05. up switch 45. post box ? 85. pail 06. down switch 46. barrel 86. sleeping bag / bed 07. stairs down right 47. chair 08. stairs up right 48. clock 09. stairs down left 49. flower vase 10. stairs up left 50. flowers 11. stairs up back 51. grass 12. closed book 52. crystal ball 13. open book 53. urn 14. lit lamp 54. haystack 15. off lamp 55. wooden box 16. sign 56. small tree 17. dead fire 57. bottle 18. lit fire 58. small rocks 19. steps horiz 59. roast chicken 20. steps vert 60. candelabra 21. whole egg 61. pile of logs 22. broken egg 62. tile with fluer-de-lis 23. rope vert 63. tile with horse head 24. rope horiz 64. wall phone 25. rope both 65. gold bricks 26. chain vert 66. bucket 27. chain horiz 67. goblet 28. chain both 68. dinner place setting 29. sign sword 69. japanese hot plate 30. sign shield 70. helmet 31. sign INN 71. shield 32. sign potion 72. tree stump 33. sign symbol 73. sign with head (?) 34. sign cross 74. column top 35. sign mug 75. tile with pattern 36. hole 76. playing cards 37. ladder 77. poker chips 38. small lilypad 78. balance scales 39. white square 79. green debris 40. sparkle 80. round light (?) TWO-SQUARE ITEMS 87. tree 103. wood door right 88. dead tree 104. wood door left 89. armor on stand 105. metal door right 90. large sword 106. metal door left 91. magic pillar 107. metal door 2 right 92. ladder 108. metal door 2 left 93. half-door 109. door with bars left 94. vertical flag 110. door with bars right 95. well with bucket 111. open door left 96. grave with cross 112. open door right 97. pillar/column 113. sliding metal door closed 98. flame pillar 114. sliding metal door open 99. open half-door 115. arches (horizontal) 100. angel statue 101. cyber pillar 102. cactus FOUR-SQUARE ITEMS 116. large lilypad 123. tan wall 117. whirlpool 124. glowing circle 118. round table 125. double door with demon pattern 119. pile of treasure 126. double door with eagle pattern 120. hexagram in circle 127. open double doors 121. wall of fire 122. computer bank ========= 7. Sounds --------- The sounds are also unlabeled, and unfortunately describing them is a very subjective task, so bear with me and use this list as a rough guide to what's available. 01. soft blip (choice) 41. 'ch-ksh' 02. boop 42. swish 03. error sound 43. wave? 04. brighter blip 44. 'bzzmm', up 05. white noise 45. 'bwongg', up 06. wavy drooping 46. 'ahhh', tones 07. second drooping 47. zap 08. metal whoosh 48. lower zap 09. wavy, up 49. 'tmp' 10. gravel slide 50. high swish 11. cymbal 51. 'bdddding', up 12. warp-ish 52. thump with reverb 13. timbre hit 53. 'tp', low 14. wavy whistle 54. 'swsh', short 15. smack 55. 'psht', short 16. whump 56. 'pshw', down 17. 'shp' 57. 'shing' 18. 'thmp' 58. click 19. 'whoof' 59. 'pst' 20. bamboo flute 60. 'tk' 21. wavy tap 61. 'tk' higher 22. rattle 62. 'tkk' 23. low creak 63. 'ktk' (door) 24. wavy whoosh 64. 'tp', high 25. whoosh, up 65. 'bwip', high 26. stairsteps 66. 'psht', high 27. bonk 67. 'bwa bwa bwaa', down 28. 'b-ding' 68. 'tmp', medium 29. 'boo-doo-doop', up 69. 'ctnk' (door) 30. 'woop', up 70. 'tp', medium 31. dog bark 71. 'tsht' 32. laugh 72. 'bwing', high 33. low growl 73. 'donggg' 34. 'psht' 74. cat meow 35. 'whsht' 75. crowd roar 36. 'b-dooo', down 76. 'shaaaaa...' 37. crash-whee 77. 'bdingdingding...' 38. short rumble 78. screeeech (car) 39. bam 40. wavy alarm ====================== 8. Dungeon Backgrounds: ---------------------- Dungeon Backgrounds let you specify what appears in any blank space for either a Custom or Sample Dungeon. The wallpapers are full-screen pictures which don't scroll (providing a crude 'parallax' distance effect) which the tiles are simple repeated patterns used as ground. ============== 8a. Wallpaper -------------- 01. Ocean, daytime 16. Evil castle 02. Ocean, night 17. Shiny rays (neko battle) 03. Ocean, dawn 18. Spiral Galaxy 04. Ocean, dusk 19. Pink Bubbles 05. Sea from above 20. Solar Eclipse 06. Sky with clouds 21. Town (below, in distance) 07. Sky at dusk 22. Grassy Plain 08. Sky at night 23. Floating Island (above) 09. Sky at dawn 24. Ruins 10. Mountains and forest 25. Futuristic City 11. Large moon 26. ...same at dusk 12. Castle in forest 13. ...same but ruined 14. Castle on a cliff 15. ...same but ruined ========== 8b. Tiles ---------- 01. brown dirt? 13. bricks 02. flowing sand 14. bricks 2 03. grass 15. stones 04. sand 16. stones with wood 05. darker dirt 17. grey brick 06. snow 18. grey brick 2 07. snow 2 19. silver tile 08. water 20. stone tile 09. water 2 21. red and black tile 10. stone? 22. steel 11. stone? 2 23. wood parquet 12. cliff face ================== 9. Sample Dungeons ------------------ This is one of the largest and hardest-to-find-things-in lists in the game. There are twenty groups or dungeon types, each containing anywhere from four to fifty separate screens. On top of that, it takes a second or two for each dungeon to load, and if you pick one to scroll around in it, you have to cancel all the way back to the master dungeon list before you can pick another. What a pain. So, without further ado, the sample dungeons: DUNGEON 1: (All rooms in this dungeon follow a brown dirt/stone motif unless otherwise noted. When a description is follow by a dash and some directions, those indicate door locations. Also note that a bunch of the rooms in this collection are in the final Gobli dungeon...) 01. crying vase on altar in grey stone cave with water 02. path up cliff to mine entrance 03. large cavern with lake 04. large room with lava falls 05. lava with two small islands 06. lava with six small islands 07. purple cavern, mostly bottomless pit, small stepping stones 08. cavern with large lake and tons of treasure 09. small room with pit 10. circular wall, with two floors 11. small room - top 12. small room with green slime 13. medium room - bottom 14. small room - left 15. small room - right 16. small room - top,bottom,left,right 17. small altar, ogre tiles 18. four-way cross of passages 19. floor with a mound in the middle 20. medium room - top,bottom,left,right 21. medium room with pillars and tiles - top,bottom 22. medium room - top,bottom,left,right 23. medium room - top,top-left,bottom,bottom-right 24. forked passage - top,top,bottom 25. forked passage - bottom,right (and a dead end) 26. passages - (dead ends at top, left, bottom) 27. passages with water, tiles, lamps - left,right,top-right 28. passages - bottom,bottom,bottom 29. complex passages, four rooms, lamps 30. complex passages, water, slime, cross 31. passages in a backwards-C shape 32. large room with tiles and altar 33. extra-large tile-filled room 34. large room with slime 35. large room with circle of pillars 36. passages in another backwards-C 37. passages in a curly-Q shape 38. circular passages with central area 39. very large room with passage near bottom 40. very complex collection of passages 41. extremely large room with many pits and ladders 42. four copies of medium rooms with four exits each FOREST (Most of these are paths through a forest as seen near the opening of Gobli. Again, ending directions are exits.) 01. grove with altar and sunbeams 02. grove with seedling 03. grove with growing vine 04. grove with huge vine going off top of screen 05. paths - left,right,bottom 06. paths - left,right 07. paths - top,bottom (wide) 08. paths - top,bottom (narrow) 09. paths - top,bottom (medium) 10. paths - bottom,right 11. paths - top,right 12. paths - left,top 13. paths - left,top,bottom 14. grove with smaller altar 15. paths - bottom,right,top-right 16. paths - bottom-left,top-left,top-right 17. paths - top-left,bottom-right 18. paths - left-top,right-bottom (S-shaped) 19. paths - top-left,right-top,bottom-right,right-bottom 20. paths - left-bottom,top,right 21. paths - left-top,bottom,bottom-right 22. paths - right,bottom,left,top 23. paths in a rough circle 24. paths - top-right,bottom-right (also a loop) 25. 2 separate paths - top-right,bottom,top-left | top 26. paths - top,bottom | also four corner paths 27. 2 separate paths - top,top | left,left,bottom,right 28. huge vine - top,bottom 29. summit of vine at cave or mine DESERT 1. altar ruins 2. large temple 3. many totem pillars 4. several quicksand pits 5. empty sand (?) 6. one large quicksand pit SCI-FI 1. large computer room 2. smaller computer room 3. row of large tubes 4. large bare metal room MAGIC 1. medium room with hexagram 2. large room with hexagram 3. several castle rooms 4. room with giant hourglass (Gobli final room) PYRAMID 1. path to pyramid entrance (large) 2. entrance with no path 3. entrances on multiple levels 4. [2], but with more ledges 5. summit of pyramid DUNGEON 2 (This Dungeon is entirely done up in greyish stone walls, and every single screen is some combination of short horizontal passageways and long vertical shafts. The shafts always extend off the top of the screen, and sometimes of the bottom as well. Some of them have ladders, but other seem to be just for falling.) 01. passage - left 02. passage - right 03. passage - right,center 04. passage - left,center 05. two shafts with passage between 06. two shafts with passage - left, right up short ladder 07. passage - center 08. passage - left,right,center 09. single shaft 10. shaft - left up short ladder 11. shaft - center up short ladder 12. shaft - center just above ground 13. shaft with ladder - left 14. shaft with ladder 15. shaft - right high 16. shaft - right up short ladder 17. bottomless shaft, closed on bottom half 18. shaft on left of passage - right 19. shaft on right of passage - left 20. shaft - center at bottom 21. shaft - left 22. shaft - right 23. shaft - left,right 24. bottomless shaft 25. two shafts with passage - left up short ladder, center, right high 26. shaft with ladder - right, left high, right higher 27. shaft with ladder - left, right high, left higher 28. shaft - center at bottom, right high, left higher 29. shaft on left of passage - center up short ladder, right 30. shaft on right of passage - left, right up short ladder 31. shaft with ladder - left, right 32. shaft with ladder - left 33. shaft with ladder - right 34. bottomless shaft with ladder 35. bottomless shaft - right (Note: 35 and 36 are identical, probably a bug) 36. bottomless shaft - right ( Hope you didn't want bottomless left...) 37. bottomless shaft with ladder - left 38. bottomless shaft with ladder - right 39. shaft with ladder to left of passage - right 40. shaft with ladder to right of passage - left 41. shaft in center of passage - left, right 42. longer passage - left, right 43. shaft in center of passage - right 44. shaft in center of passage - left 45. longer passage - right 46. longer passage - left 47. shaft in center of passage - right (yup, same as 43) 48. two shafts with ladders with long passage 49. two shafts with ladders with long passage - center 50. shaft with ladder in center of passage - left, right BRIDGE 1. wooden truss bridge between grassy areas with rocks 2. small blank gap between two large grassy areas with rocks 3. two-level fortified stone bridge between walls 4. same as [3], but bottom level more enclosed CHURCH 1. large church exterior in forest 2. smaller church exterior in forest 3. large church interior (altar, organ, pews, etc) 4. smaller church interior 5. [4], with no altar or pews LAB 1. embryo in glowing white pit in high-tech laboratory 2. [1], but without the embryo 3. room with four large tubes 4. room with single large tube 5. [1], but the pit glows greenish 6. [2], but the pit glows greenish 7. [5] in a slightly bigger room 8. [6] in a slightly bigger room CASTLE 1. left-facing castle balcony 2. roof of a square-ish tower 3. longer left-facing balcony 4. [3] with [2] to its left 5. hallway with carpet leading up to throne 6. room with star-patterned carpets and a large mirror (?) 7. [5], wider 8. [7], with no throne 9. [8], in a shorter room 10. small room with mirror (?) TOWER 1 01. exterior tower base in grey stone, platform with gap before entrance 02. [1], but no entrance to tower 03. [1], just the entrance, no platform 04. [1], just the platform, no tower 05. greenish tower interior - left up, right down 06. ditto - left down, right up 07. - left up 08. - right up 09. - right down 10. - left down 11. - no stairs 12. - left up, right up 13. - left down, right down 14.-22. Same as [5-13], but with bluish walls and brown floor 23. golden tower roof TOWER 2 1. gold tower roof with magic symbol, right down stairs 2. [1], taller tower 3. [2], two identical towers 4. blue tower roof with large pit, right down stairs 5. [4], taller tower 6. [5], two identical towers ARENA 1. medium size diamond-shaped arena 2. small diamond-shaped arena on tower top 3. large lozenge-shaped arena IGLOO 1. single igloo exterior 2. single large igloo exterior 3. town with three igloos 4. small igloo interior 5. large igloo interior SHOP 1. large two-story shop with many counters and multiple entrances 2. small single-room shop 3. [1], but with a side door missing 4. small two-story shop MANSION 1. large two-story foyer with five doors around the upper hallway 2. medium plain brown room - top, top, bottom 3. medium grey room with pictures on wall 4. hallway with pictures RUINS 1. two-room crumbled house (demon's house in Gobli) 2. single-room crumbled house 3. large space with crumbled temple, walls, brown forest, and a large pit 4. large pit in barren ground 5. four large pits in mossy ground 6. empty mossy ground 7. empty barren ground with cliff at top 8. [7], with brown forest around the sides TOMB (Each screen is a single tomb in a field - below I list the color of the stone, the color of the base, and the field type.) 1. grey grey desert 2. grey tan desert 3. grey grey grass 4. grey tan grass 5. grey grey purple 6. grey tan purple 7. grey grey gold 8. grey tan gold OTHER 01. landscaped grassy peninsula (as seen in several gobli plot scenes) 02. simpler grassy peninsula 03. large multi-level temple on grass 04. altar in desert with four glowing diamonds 05. very large ruined Greek temple 06. sewers - ladder, walkway, tunnel, lots of water 07. same as [6], but more compact layout 08. tree branch with pumpkin house 09. same tree branch, no house 10. pumpkin house interior 11. small floating island, grassy 12. same as [11], with large castle entrance 13. crystal platforms with ladders against starry background 14. casino interior with games and spotlights 15. large clocktower face ( Lupin III Castle of Cagliostro: the RPG ) 16. large ship with sails, small smokestack, and paddlewheel covers 17. stone path to peaceful lake with maiden statue 18. large crumbling hole at base of cliff in grassland 19. waterfall with path, cave, small beach (in Gobli last dungeon) ======================== 10. Custom Dungeon Parts: ------------------------ These are the various tiles and objects used to make your own dungeon and town scenes from scratch. I found finding the right tile in these huge graphical menus to be one of the most time-consuming tasks in the game. What we really need is some shrunk-down stitched-together screen shots to map out these menus, but unfortunately I haven't had time to do that yet, so I'm going to do the best I can here with text descriptions. Although you might not notice at first, the game actually presents you with different menus depending on whether you selected "In" or "Out" for your custom dungeon. Both menus contain the full set of 'item' tile graphics at the bottom (see section 10c), but the top half of the menu contains completely different graphics for each setting. ============= 10a. Indoors ------------- Most of the top half of the "indoors" parts menu is devoted to different kinds of wall graphics. Each type of wall comes with a full set of tiles to let you build walls in any direction. If you have the "Auto" feature turned on when you're laying down wall parts, it will select appropriate corner and edge pieces automatically. First I'm going to present the general, overall layout of the indoor menu, then give more details descriptions of each section. [Wall 1] [Wall 6] [Water ] [Wall 2] [Wall 7] [Path ] [Wall 3] [Wall 8] [Carpet] [Wall 4] [Wall 9] [floors] [Wall 5] [Indoor Furniture............] [Wall gaps....] [Overlays] Each [wall] segment is a set of 22 parts including a column, a floor tile, four wall side parts, a wall top part, a block of 9 edges and corners, and another block of 6 edges. Here's the styles of wall available; I'm describing the wall top, side, and floor, in that order: Top Side Floor Wall 1: edged stone flat stone grey stone Wall 2: light edged dirt cliff face dark dirt Wall 3: wood with siding wooden slats wood parquet Wall 4: edged dark grey grey bricks black/brown tile Wall 5: rock rock, red gaps flowing sand Wall 6: snow ice cliffs sheet ice Wall 7: wood with brick brick (?) wood parquet Wall 8: rocks with wood rocks with wood rough rocks Wall 9: hi-tech metal hi-tech metal steel with rivets Next, the other miscellaneous parts: Water: calm water surrounded by wooden posts; with edge and corner pieces Path: colorful stone path edged with larger stones; edges and corners Carpet: dark blue with gold edging; edges and corners; steps Floors: invisible - black - grass - rock - snow - tan - ice Furniture: large table - medium table - table parts - piano - throne - fireplace - bookshelf - column - column parts - large bed - box - fence - fence pieces - boxes Wall gaps: one for each type of wall above Overlays: 50% - dashes - diagonals (these put black patterns over other tiles) One final important thing to note is that some parts are "passable" - that is you can walk over them, as indicated by the shoe icon - and others are not. In this section, the following parts are passable: - All floor tiles - the center water tile - all stone path tiles - all carpet tiles - the seat of the throne - the center of the bed ============== 10b. Outdoors -------------- Most of the top half of the "indoors" parts menu is devoted to various roof and wall styles. Again, we'll start with an overview of the layout: [roof1][r2][r3][r4][r5] [wall1][w2][w3][w4] [ground] [roof 1-5 parts...............] [wall 1-2 parts....] [wall 3-4 parts] [Path ] [Water 1] [Water 2] [Water 3] [Castle parts] [Windows] [House parts] [Large Windows] [Window parts] [Stable.. parts] [Trees..] [Snowy Trees] Each place that says "..parts" means that what was a large piece (say, 3x3 tiles) has been "exploded" into individual sections so the you can make larger versions of it or put it together in different ways. Here's individual descriptions: Roof 1: red and yellow tiles/shingles Roof 2: grey tiles/shingles Roof 3: wood with thatch Roof 4: candy (?) Roof 5: grey tile covered in snow Wall 1: grey brick with reddish edging Wall 2: brick with tile edging Wall 3: parquet with wood edging Wall 4: gold stone Ground: invisible - grass - dirt - snow - sand - ice Path: colorful stone path edged with larger stones; edges and corners Water 1: calm water surrounded by wooden posts; edges and corners Water 2: calm water surrounded by rocks; edges and corners Water 3: calm water surrounded by grey stone bricks; edges and corners Castle: a turret - a wall - turret parts Windows: various small windows House: blue shingle roof - decorated wall - roof and wall parts Large Windows: bay windows with balcony; two different styles (stone and wood) Stable: a sort of wooden pen; closed gate - open gate - parts Trees: shorter and taller trees, double-stacked trees, tree parts Snowy Trees: same as above, but with snow on them The only "passable" tiles in this section are the ground tiles, the central water tiles, and the tiles in the center of the large bay windows balconies. ========== 10c. Both ---------- Each parts menu contains the full list of 'item' graphics. Since I've already described the items above (see section 6), I'm just going to refer to them by number here. Unfortunately, they're in an extremely random order. 116 117 118 119 120 121 122 124 125 126 127 123 115 87 88 102 90 89 91 94 92 95 96 97 100 101 98 104 103 106 105 108 107 110 109 111 112 93 99 113 114 39 01 02 03 04 05 06 07 08 09 10 11 16 17 18 81 58 19 20 72 61 37 36 23 24 25 26 27 28 29 30 31 32 33 34 35 45 46 66 55 54 47 48 78 68 69 70 71 67 65 49 50 51 79 38 56 52 53 74 75 43 44 62 63 85 83 57 82 84 59 60 42 64 73 76 77 80 12 13 86 21 22 14 15 41 40 It also appears to be a bit arbitrary which of these tiles are passable. After testing them all, I found only these can be walked over: 116, 117, 120, 124, 127, 123, 111, 112, 99, 114, 39, 3, 4, 7-11, 19, 20, 37, 36, 23-28, 47, 79, 38, 75, 43, 44, 62, 63, 86, 41, 40 ======================= 11. Lists in the Manual ----------------------- Even though it leaves out all the stuff in this guide, the manual that comes with RPG Maker does contain a few helpful lists. Here's a reference for the best of them: Background Music - pg 65 Title Screens - pg 66 Magic Types - pg 67 Item types - pg 68 Magic opposition chart - pg 41 Enemy Attack patterns - pg 40 Skill Abilities - pg 34 Spell Messages - pg 22 Unfortunately, apparently they took their BG Music list from a beta version of the game; the second half of the list is flat-out wrong. (It's kind of a shame; the ones listed in the manual seem more interesting.) Corrections: 11-14: Land 1-4 16-19: Home 1-4 20-23: Opening 1-4 24: Tower 25-30: Town 1-6 31-33: Shop 1-3 34-35: Dialogue 1-2 ======================= The Last Word ----------------------- I hope you find this reference useful! I know it's going to save me some time... (well, after I get back the week I spent working on it.) ^_^ A contributor list will go here if I get enough user comments to make a second version; this version was done on my own. Brief legal notes: This document copyright 2000 Ben Elgin RPG Maker and associated names copyright ASCII and other publishers This document may be copied for personal use only, not for profit. Please do not post this document on the web without my permission; if you're interested, write me at the address below. Currently the *only* site with permission to host this document is The GIA. Contact Info: Please contact me by e-mail at if you have any questions, comments, corrections, or other correspondence.