Morphing Three Dimensional Polyhedral Objects Oberlin College Honors Paper Carl Erikson This paper describes an algorithm which tries to find the best correspondence solution between two three dimensional polyhedra resulting in the most visually pleasing transformation. It treats morphing as a bending of a wireframe polyhedra and it tries to find the transformation which requires the least amount of bending and stretching of this wireframe. Oberlin College Department of Computer Science Oberlin, OH 44074