BOOLE
BOOLE is a system that converts a CSG (Constructive Solid
Geometry) model into B-rep (Boundary Representation) form. It is
designed to work on curved solid primitives like cylinders, tori,
spheres, generalized prisms etc., as well as polygonal solids.
BOOLE performs the set operations union, intersection, and
difference on solids.
The boundary of the solid is represented using trimmed Bezier
patches.
Look for the following items to appear on this web page soon.
- Pointers to tech reports concerning the implementation of
BOOLE (including the surface intersection algorithm)
- Tips on using BOOLE
- More pictures of the Bradley fighting vehicle
Tim Culver
Last modified: Wed Jul 2 14:30:28 EDT 1997