We provide a few dynamic datasets, which have been used in the following paper:
Ray Tracing Dynamic Scenes using Selective Restructuring,
Sung-eui Yoon, Sean Curtis, and Dinesh Manocha
Eurographics Symposium on Rendering 2007
Fast Proximity Computation Among Deformable Models using Discrete Voronoi Diagrams ,
Avneesh Sud, Naga Govindaraju, Russell Gayle, Ilknur Kabul, and Dinesh Manocha
ACM SIGGRAPH 2006
Particularly, our benchmarks have high model complexity or non-rigid deformations or breaking objects.
All the dynamic scenes are stored in the ply file format; also, each dynamic frame is stored in a separate ply file with different ID. Sequences of each benchmark are shown in the MPEG4 video of the paper mentioned above. Please contact Sung-eui Yoon or Dinesh Manocha, if you have questions.
A. Exploding dragon and bunny model

# of triangles: 252K
# of raw sequences: 16
Zipped file size: 48MB, download
Characteristics: one or more objects break into smaller pieces (i.e. explosions) and thereby change their topologies.
B. Cloth simulation model

# of triangles: 92K
# of raw sequences: 94
Zipped file size: 102MB download
Characteristics: it has non-rigid deformation.
C. N-body simulation

# of triangles: 146K
# of raw sequences: 94
Zipped file size: 78MB download
Characteristics: this benchmark consists of multiple moving objects. Each object may undergo a rigid or deformable motion and the objects collide with each other and the ground.
D. Letters

# of triangles: 5K
# of raw sequences: 475
Zipped file size: 23MB download
Characteristics: Multiple deforming models of alphabet and number shapes that fall into a bowl and break into pieces.
We would like to thank Naga Govindaraju, Ilknur Kabul, and Stephane Redon for the exploding dragon/ bunny model and the cloth simulation model. Also, we would like to thank Sean Curtis for the N-body benchmark.
Other developers include Sung-eui Yoon, Russ Gayle, Avneesh Sud, Sean Curtis, Min Tang, Ming Lin, and Dinesh Manocha.
Interactive Collision Detection
Updated June 2007