RAPID -- Robust and Accurate Polygon Interference Detection


Shown here is a torus with many twists and wrinkles interacting with a complex landscape. The torus is 20000 polygons. The landscape is 98000 polygons (most of it not visible in the screen shots). The average collision query time using RAPID in a typical sequence like this one was 6.9 msecs (wall clock time, not cpu time) on an otherwise unloaded SGI Reality Engine (90 MHz R8000 CPU, 512 MB).


UNC Research Group on Modeling, Physically-Based Simulation and Applications


Last updated on 6/9/97 by gottscha@cs.unc.edu. Please send comments or questions to geom@cs.unc.edu.

Accesses since Mar'96.