Today's graphics hardware is advancing at a much faster pace then standard microprocessors. Graphics hardware is becoming more general with the introduction of vertex and pixel shaders. The Hardware Accelerated Computation Group investigates using graphics hardware to solve general computing problems.
Haptics |
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Collision
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Motion
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Numerical & Scientific Algorithms |
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Sorting and Database |
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Geometric and Solid Modeling |
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Simulation |
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Visibility and |
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