Comp 236 Assignments
- #2 - Flying Points: Fly around a cube
model.
- #3 - Flying Triangles: Fly around a shaded
cube model.
- #4 - Flying Triangles: Fly around a shaded
cube model, but with Z-buffering. I added a new triangle to the model to
illustrate what z-buffering does.
- #5 - Maze: Fly around a maze! Lots
of features, including shading, texture mapping, collision detection,
lots of stuff!
- Molybdenum: My final
project was to make a simple strategy game with a 3-D game-space. This
is the result.