COMP 239 - Project #1 - Modeling and Animation

Kenny Hoff
1/19/97


RIDE #1 : This animated model was created as follows:

  1. The model was created using an excellent (and FREE) interactive modeler called AC3D. Each of the four basic parts (car, fourarms, bigarm, base) were stored in a separate model files within their own local coordinate systems that were convenient for animation.
  2. Each model was exported to a raw triangle format ("triangles") and read into my OpenGL viewer.
  3. A hierarchical system of transformations was created by associating a "child-to-parent" instancing and animation matrix with each model occurrence. Each unique part of the model is stored only once. So, to display each frame, each model part is transformed for its current animation step with respect to its local coordinate system and then instanced multiple times (if necessary). The transformations are accumulated from the "base" to the "chair".

AC3D model files: base.ac, bigarm.ac, fourarms.ac, chair.ac.


RIDE #2 - COASTER :


COASTER CAR:


Sarah's BEAR :

AC3D model file: bear.ac


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