Polygon Texture-Mapping and Texture-Windowing

This was used as an early test for my polygon rasterization routine based on my SpanArray.
 

SOURCE CODE AND EXECUTABLES:
 


SAMPLE OUTPUT:
 
Triangle that is texture-mapped with the background image. The picture shows me (left) with friend Jay (right) at UNCG.
 
Triangle used as a window into the background image. The texture applied to the triangle is triangular "window" region of the background. 
 
Texture-mapping several polygons with varying textures on a scrolling background image. All of the images are .PCX files that have to made to share a palette of 256 colors. Here the triangles are scanline Z-buffered during rasterization. 
 
A kaleidoscope of texture-mapped triangles using an image of my sister (Melissa).