FAST AABB/View-Frustum Overlap Test
Kenny Hoff
last updated on 1/24/97


Overview of the Algorithm:

We are assuming the viewing frustum is unbounded (no near or far plane) defined by a set of four planes that all intersect at the center-of-projection, and that we are using Axis-Aligned Bounding Boxes (AABBs).

  1. Trivial Rejection or Acceptance of AABB
  2. View-Frustum Edge Tests Against the AABB
  3. AABB Edge Tests Against the View-Frustum

Source Code: