UNC Image-Based Rendering
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Post-Rendering Warping

An image warping stage can be added to tail of the conventional rendering pipeline in order to increase the system's frame rate and compensate for rendering system latency. We warp a pair of nearby conventionally rendered frames to produce each interpolated image.


Related Publications

Mark, William R. and Gary Bishop. Efficient Reconstruction Techniques for Post-Rendering 3D Image Warping, UNC Computer Science Technical Report TR98-011, University of North Carolina, March 21, 1998.
Abstract (html)
Paper (PDF, no color plates, 0.9 MB)
Paper (PDF, with color plates, 1.5 MB)
Mark, William R., Gary Bishop. Memory Access Patterns of Occlusion-Compatible 3D Image Warping, Proceedings of the 1997 SIGGRAPH / Eurographics Workshop on Graphics Hardware (Los Angeles, California), August 3-4 1997, pp. 35-44.
Abstract (html)
Video Clips and Other Additional Information
Paper (Adobe PDF, 0.4 MB)
Paper (compressed postscript, 0.4 MB)
Paper (uncompressed postscript, 1.2 MB)
Mark, William R., Leonard McMillan and Gary Bishop. Post-Rendering 3D Warping, Proceedings of the 1997 Symposium on Interactive 3D Graphics (Providence, RI), April 27-30, 1997, pp. 7-16.
Abstract (html)
Paper (Adobe PDF, 0.3 MB)
Paper (compressed postscript, 0.5 MB)
Paper (uncompressed postscript, 5.0 MB)
Color Plates (Adobe PDF, 0.6 MB)
Mark, William R., Gary Bishop and Leonard McMillan. Post-Rendering Image Warping for Latency Compensation, UNC Computer Science Technical Report TR96-020, University of North Carolina, January 10, 1996.
Abstract (html)
Paper (compressed postscript, 25 KB)
Paper (uncompressed postscript, 71 KB)

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Maintained by Bill Mark
Last Modified 18 Feb 1999