In step 3, we add function that enables the clear button. Note, that we are not yet able to type text into the drawing panel.Example Applet
import java.applet.Applet; import java.awt.*; public class step3 extends Applet{ // handles button events and adds clear function Button button = new Button ("Clear"); Panel buttonPanel = new Panel ( ); MyPanel2 drawPanel = new MyPanel2 (); public void init ( ){ drawPanel.setBackground (Color.white); button.setBackground (Color.green); button.setFont ( new Font ("Helvetica", Font.BOLD, 18) ); buttonPanel.add (button); setLayout (new BorderLayout ( ) ); add ("North", buttonPanel); add ("Center", drawPanel); } // end init public boolean action (Event event, Object arg) { if (event.target == button ) { return drawPanel.clear ( ); } // end if else return false; } // end action }// end step3 class MyPanel3 extends Panel { int last_x = 0; int last_y = 0; int x = 0; int y = 0; public boolean mouseDown ( Event event, int x, int y ) { last_x = x; last_y = y; return true; } // end mouseDown public boolean mouseDrag ( Event event, int x, int y ) { Graphics g = getGraphics ( ); g.drawLine ( last_x, last_y, x, y ); last_x = x; last_y = y; return true; } // end mosueDrag public boolean clear ( ) { Graphics g = getGraphics ( ); Rectangle r = this.bounds ( ); g.setColor ( this.getBackground ( ) ); g.fillRect ( 0, 0, r.width, r.height ); g.setColor ( this.getForeground ( ) ); return true; } // end clear } // end MyPanel3Run the applet