Comp 239 Assignment 3
Jason Jerald
Overview
This project explores the use of virtual transports which move the
user.
[Usoh et al] indicate the sense of presence is higher for particpants doing real walking versus walking in place or flying. [Razzaque et al] implements redirected walking which fools participants into believing they are physically walking in a larger space than they actually are. In this assignment transport mechanisms have been implemented allowing large scale navigation within a limited tracking area that would not be possible with physical walking alone. Thus the participant will be allowed to physically walk for local navigation and use transports to move larger distances.
The results are somewhat convincing. I was a bit startled the first time the esculator started moving with me on it. Not sure if this was due to me feeling present or if it was due to the surprise of my code actually working.
Grab the teapot of gold..
Head down the esculator....
Push the button to go up the elevator.
Up the elevator.....
To a nicer cleaner room....
Congratulations!! You have completed your quest of placing
the golden teapot in its rightful resting place!
References
Usoh, M., K. Arthur, M. C. Whitton, R. Bastos, A. Steed, M. Slater,
and F. P. Brooks Jr. “Walking > Walking-in-Place > Flying, in Virtual Environments,”
Computer Graphics: Proc. SIGGRAPH ‘99, 8–13 August 1999, 359–364.
Razzaque, S., Z. Kohn, and M. C. Whitton. “Redirected Walking,” Computer
Graphics Forum (Proc. Eurographics 2001), 20(3), September 2001, 289–294.