DAVE KNOTT
This is my (somewhat minimal) home page.
Here is what you should know about me:
- I reside in the Kitsilano neighbourhood of the beautiful city of
Vancouver, British Columbia,
Canada, and originally hail from rural Metchosin on nearby Vancouver
Island.
- My idea of a great vacation is a 3415.8 km bicycle trip.
- My employment falls under the general umbrella of
software engineering in the computer graphics and games industries.
- Potential employers may be interested in my resume / CV.
- My most recent work was at Piranha Games.
- Work involves game engine development for PC, XBox 360
and PlayStation 3.
- I was part of the team working on Duke Nukem Forever.
- Previously published credits include:
- I have been involved in numerous other computer graphics
projects in other, non-games-related fields. Please see my CV for
details.
- I perform independent computer application
development, with
an in-development project targeted at iPhone/iPod/IPad.
- I was previously a doctoral-track graduate student at the University of North Carolina at Chapel Hill
in the department of computer science.
- I was affiliated with the GAMMA
research group, focusing on geometric modeling and animation.
- Research involved improved methods for collision
detection between highly deformable geometric models.
- Results were accepted for publication at the SIGGRAPH 2005 conference --
In case you were wondering, yes,
I was that
guy.
- See below for a copy of the paper and
its associated video.
- I hold a masters degree from the University
of
British
Columbia in the
department of computer science.
- I was affiliated with both the Imager computer graphics
group and the LCI
artificial intelligence and
robotics
group.
- My graduate studies supervisor was Dinesh Pai.
- Some of my thesis research was done in conjunction with the
fine folks at Radical Entertainment.
- Research involved using graphics hardware to aid in
collision and interference detection.
- See below for copies of the thesis and
publications.
e-mail me through: davidknott
[at] gmail [dot] com
If you feel like encrypting
your correspondence, here's my PGP public key

Publications
- Interactive Collision
Detection
between Deformable Models using Chromatic Decomposition
- Naga K.
Govindaraju, David Knott, Nitin
Jain, Ilknur Kabul,
Rasmus
Tamstorf,
Russell
Gayle, Ming C. Lin,
and Dinesh Manocha
- ACM Transactions on Graphics
(Proceedings of ACM SIGGRAPH 2005), 24(3),
pp.
991-999,
July
2005
- Project page,
including paper and video
- Simulation
of
Complex
Audio-Visual
Scenes
- CInDeR:
Collision
and
Interference
Detection
in
Real-Time
using
graphics
hardware
- David Knott
- Masters Thesis, University of British Columbia, 2003
- Particle
System
Collision
Detection
using
graphics
hardware,
- CInDeR:
Collision and Interference Detection in Real-Time using graphics
hardware
All documents are in Adobe Acrobat (PDF) format.
