Example-based Texture Synthesis

Course Schedule



8:30am Introduction and Overview Kwatra & Wei


8:45am Fundamentals and Basic Algorithms Wei
Preliminaries, Definition of Textures, Historical perspectives
Neighborhood Matching and Multi-resolution approaches
Accelerations: TSVQ, kd-tree, and k-coherence
Patch-based Synthesis
Optimization-based Synthesis
Globally Variant Textures


9:30am Texturing Surfaces and Geometry Creation Turk
Texture Synthesis on Surfaces
Volumetric Geometry Synthesis
Geometric Hole Filling and Mesh Quilting
Terrain Synthesis


10:15am BREAK


10:30am Dynamic Texture Synthesis Kwatra
Video Textures
Image and Video Synthesis using Graph Cuts
Texture Optimization and Flow-guided Texture Animation
Fluid Texturing


11:20am Runtime Texture Synthesis Lefebvre
Order-independent Synthesis
Parallel Controllable Synthesis
Appearance-space Synthesis
Pattern-based Procedural Textures
Tile-based Texture Mapping on Graphics Hardware


12:05pm DISCUSSION & QUESTIONS


  





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