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global illumination
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Modular Radiance Transfer
Brad Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike Sloan
SIGGRAPH Asia 2011
Runtime Implementation of Modular Radiance Transfer
Brad Loos, Lakulish Antani, Kenny Mitchell, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike Sloan
SIGGRAPH 2011 (Talk)
Many rendering algorithms willingly sacrifice accuracy, favoring plausible shading with high-performance.
Modular Radiance Transfer (MRT) models coarse-scale, distant indirect lighting effects in scene geometry
that scales from high-end GPUs to low-end mobile platforms. MRT eliminates scene-dependent precomputation by
storing compact transport on simple shapes, akin to bounce cards used in film production. These shapes’
modular transport can be instanced, warped and connected on-the-fly to yield approximate light transport in
large scenes. We introduce a prior on incident lighting distributions and perform all computations in
low-dimensional subspaces. An implicit lighting environment induced from the low-rank approximations is in
turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and
transport through lightfields. MRT is a new approach to precomputed lighting that uses a novel low-dimensional
subspace simulation of light transport to uniquely balance the need for high-performance and portable solutions,
low memory usage, and fast authoring iteration.
Paper
Video
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