Presentation Topics/Papers I
This is a first list of suggested papers, on the topic of ray tracing at interactive rates. I wanted to get this one on-line because it's a good topic to follow the current series of lectures. I'll post lists on more topics soon. If you're interested in this area but aren't sure what to choose, feel free to discuss it with me.
Subtopics are (1) hardware, (2) ray bundling and coherence, (3) animated scenes, and (4) acceleration data structures.
The 2006 course on Interactive Ray Tracing may be a good start in exploring this topic. Look on the public folder of my PC, \\lastra-cs, then navigate to SIGGRAPH and Courses. The course is missing the very latest work (post 2006), but much of that appears in the following venue.
There is a conference specializing in this topic, which began in 2006: The Symposium on Interactive Ray Tracing. Here are links to the papers. You can also get to them via the UNC library's link to the IEEE Digital Library.
2008
http://www.sci.utah.edu/rt08/program.html
http://kesen.huang.googlepages.com/rt2008Papers.htm
2007
http://www.uni-ulm.de/rt07/Program.html
http://kesen.huang.googlepages.com/rt2007Papers.htm
2006
http://www.sci.utah.edu/RT06/
http://kesen.huang.googlepages.com/rt2006Papers.htm
Papers from the SIGGRAPH 2006 session on sampling and ray tracing. Some of these are more applicable than others.
Ray Tracing Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker (University of Utah)
Animated Scenes using Coherent Grid TraversalGuided Visibility Sampling Peter Wonka, Kaichi Zhou (Arizona State University), Michael Wimmer (Technische Universität Wien), Stefan Maierhofer, Gerd Hesina (Zentrum fur Virtual Reality und Visualisierung), Alexander Reshetov (Intel Corporation)
A Spatial Data Daniel Dunbar, Greg Humphreys (University of Virginia)
Structure for Fast Poisson-Disk Sample Generation
Recursive Wang Johannes Kopf (Universität Konstanz), Daniel Cohen-Or (Tel Aviv University), Oliver Deussen (Universität Konstanz), Dani Lischinski (The Hebrew University of Jerusalem)
Tiles for Real-Time Blue Noise
* Paper from SIGGRAPH 2005
Multi-Level Ray Tracing Algorithm
Alexander Reshetov, Alexei Soupikov, Jim Hurley (Intel Corporation)
* Ray Tracing from the Saarbrucken group http://graphics.cs.uni-sb.de/
Ingo Wald, Philipp Slusallek, and Carsten Benthin Interactive Distributed Ray-Tracing of Highly Complex Models in Rendering Techniques 2001 / Proceedings of the EUROGRAPHICS Workshop on Rendering 2001, pp 274 -285.
Ingo Wald, Carsten Benthin, Markus Wagner, and Philipp Slusallek Interactive Rendering with Coherent Ray-Tracing in Computer Graphics Forum / Proceedings of the EUROGRAPHICS 2001, pp 153-164, 20(3)
You can find these at http://graphics.cs.uni-sb.de/Publications/index.html
* Prototype ray tracing hardware
RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Sven Woop, Jörg Schmittler, and Philipp Slusallek
SIGGRAPH 2005, Los Angeles, July 31th - August 04th, 2005
Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, and Philipp Slusallek, Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip, Graphics Hardware 2004. http://graphics.cs.uni-sb.de/~jofis/SaarCOR/DynRT/DynRT.html
* Ray Tracing on conventional graphics hardware
Tim Foley, Jeremy Sugerman, KD-Tree Acceleration Structures for a GPU Raytracer , Graphics Hardware 2005.
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan, Ray Tracing on Programmable Graphics Hardware, SIGGRAPH 2002. http://graphics.stanford.edu/papers/rtongfx/

<< Home