Reading for Tues 9/2
Read the original Kajiya paper, The Rendering Equation, from SIGGRAPH 86. The parts relevant to the lecture are Sections 1-3.
Announcements for the Fall 2008 COMP 870 (238) class.
Read the original Kajiya paper, The Rendering Equation, from SIGGRAPH 86. The parts relevant to the lecture are Sections 1-3.
This is a first list of suggested papers, on the topic of ray tracing at interactive rates. I wanted to get this one on-line because it's a good topic to follow the current series of lectures. I'll post lists on more topics soon. If you're interested in this area but aren't sure what to choose, feel free to discuss it with me.
Ray Tracing Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker (University of Utah)
Animated Scenes using Coherent Grid TraversalGuided Visibility Sampling Peter Wonka, Kaichi Zhou (Arizona State University), Michael Wimmer (Technische Universität Wien), Stefan Maierhofer, Gerd Hesina (Zentrum fur Virtual Reality und Visualisierung), Alexander Reshetov (Intel Corporation)
A Spatial Data Daniel Dunbar, Greg Humphreys (University of Virginia)
Structure for Fast Poisson-Disk Sample Generation
Recursive Wang Johannes Kopf (Universität Konstanz), Daniel Cohen-Or (Tel Aviv University), Oliver Deussen (Universität Konstanz), Dani Lischinski (The Hebrew University of Jerusalem)
Tiles for Real-Time Blue Noise
Chapter 2 (by Pat Hanrahan) from the book by Cohen and Wallace, Radiosity and Realistic Image Synthesis, Academic Press, 1993. There is a copy of this chapter in the class notebook, located in the reading room. The notebook is red and is typically on top of the cabinet by the left set of windows.
A Realistic Camera Model for Computer Graphics, by Craig Kolb, Don Mitchell, and Pat Hanrahan, SIGGRAPH 95.
Don Greenberg, et. al., “A Framework for Realistic Image Synthesis”, SIGGRAPH 97 special session.