Announcements for COMP 870, Fall 2008

Announcements for the Fall 2008 COMP 870 (238) class.

Friday, August 29, 2008

Reading for Tues 9/2

Read the original Kajiya paper, The Rendering Equation, from SIGGRAPH 86. The parts relevant to the lecture are Sections 1-3.

Wednesday, August 27, 2008

Presentation Topics/Papers I

This is a first list of suggested papers, on the topic of ray tracing at interactive rates. I wanted to get this one on-line because it's a good topic to follow the current series of lectures. I'll post lists on more topics soon. If you're interested in this area but aren't sure what to choose, feel free to discuss it with me.

Subtopics are (1) hardware, (2) ray bundling and coherence, (3) animated scenes, and (4) acceleration data structures.

The 2006 course on Interactive Ray Tracing may be a good start in exploring this topic. Look on the public folder of my PC, \\lastra-cs, then navigate to SIGGRAPH and Courses. The course is missing the very latest work (post 2006), but much of that appears in the following venue.

There is a conference specializing in this topic, which began in 2006: The Symposium on Interactive Ray Tracing. Here are links to the papers. You can also get to them via the UNC library's link to the IEEE Digital Library.

2008
http://www.sci.utah.edu/rt08/program.html
http://kesen.huang.googlepages.com/rt2008Papers.htm

2007
http://www.uni-ulm.de/rt07/Program.html
http://kesen.huang.googlepages.com/rt2007Papers.htm

2006
http://www.sci.utah.edu/RT06/
http://kesen.huang.googlepages.com/rt2006Papers.htm


Papers from the SIGGRAPH 2006 session on sampling and ray tracing. Some of these are more applicable than others.

Ray Tracing
Animated Scenes using Coherent Grid Traversal
Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker (University of Utah)
Guided Visibility Sampling
Peter Wonka, Kaichi Zhou (Arizona State University), Michael Wimmer (Technische Universität Wien), Stefan Maierhofer, Gerd Hesina (Zentrum fur Virtual Reality und Visualisierung), Alexander Reshetov (Intel Corporation)
A Spatial Data
Structure for Fast Poisson-Disk Sample Generation
Daniel Dunbar, Greg Humphreys (University of Virginia)
Recursive Wang
Tiles for Real-Time Blue Noise
Johannes Kopf (Universität Konstanz), Daniel Cohen-Or (Tel Aviv University), Oliver Deussen (Universität Konstanz), Dani Lischinski (The Hebrew University of Jerusalem)

* Paper from SIGGRAPH 2005

Multi-Level Ray Tracing Algorithm
Alexander Reshetov, Alexei Soupikov, Jim Hurley (Intel Corporation)


* Ray Tracing from the Saarbrucken group http://graphics.cs.uni-sb.de/

Ingo Wald, Philipp Slusallek, and Carsten Benthin Interactive Distributed Ray-Tracing of Highly Complex Models in Rendering Techniques 2001 / Proceedings of the EUROGRAPHICS Workshop on Rendering 2001, pp 274 -285.

Ingo Wald, Carsten Benthin, Markus Wagner, and Philipp Slusallek Interactive Rendering with Coherent Ray-Tracing in Computer Graphics Forum / Proceedings of the EUROGRAPHICS 2001, pp 153-164, 20(3)

You can find these at http://graphics.cs.uni-sb.de/Publications/index.html

* Prototype ray tracing hardware

RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Sven Woop, Jörg Schmittler, and Philipp Slusallek
SIGGRAPH 2005, Los Angeles, July 31th - August 04th, 2005

Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, and Philipp Slusallek, Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip, Graphics Hardware 2004. http://graphics.cs.uni-sb.de/~jofis/SaarCOR/DynRT/DynRT.html

* Ray Tracing on conventional graphics hardware

Tim Foley, Jeremy Sugerman, KD-Tree Acceleration Structures for a GPU Raytracer , Graphics Hardware 2005.

Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan, Ray Tracing on Programmable Graphics Hardware, SIGGRAPH 2002. http://graphics.stanford.edu/papers/rtongfx/

Tuesday, August 26, 2008

Read for Th 8/28

Chapter 2 (by Pat Hanrahan) from the book by Cohen and Wallace, Radiosity and Realistic Image Synthesis, Academic Press, 1993. There is a copy of this chapter in the class notebook, located in the reading room. The notebook is red and is typically on top of the cabinet by the left set of windows.

Chapter 2 of Henrik Jensen's Photon Mapping book or Chapter 5 of Pharr & Humphreys are alternatives that cover the same material.

Saturday, August 23, 2008

Read for Tues 8/26

A Realistic Camera Model for Computer Graphics, by Craig Kolb, Don Mitchell, and Pat Hanrahan, SIGGRAPH 95.

Monday, August 18, 2008

Readings for Th 8/21

Don Greenberg, et. al., “A Framework for Realistic Image Synthesis”, SIGGRAPH 97 special session.

[UPDATE: Read SIGGRAPH84 paper in preference to TOG]
Cook, Robert L., "Stochastic Sampling in Computer Graphics", TOG 1986. This is a follow-on to the previous paper: Cook, Porter, Carpenter, "Distributed Ray Tracing", SIGGRAPH 84.

I'd suggest you also read Turner Whitted's seminal paper, "An improved illumination model for shaded display", Communications of the ACM, June 1980.

Tuesday, August 12, 2008

Blog for COMP 870 Class

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