COMP 238, Advanced Image Generation

Frame from PixelFlow Bowling SimulationFall 2000

Class: TTh 11:00 in SN115

Anselmo Lastra
SN 256
lastra@cs.unc.edu
962-1958

Office Hours: M 2-3, Th 10-11.


** NEW:

Next Deadlines:


Presentation Schedule

Time Presenter Location Topic
10:30 Scheuermann, Thorsten HMDLAB Rendering Stereo Views with Different Resolutions
10:45 Scheib, Vince GLAB A 3D Paint Simulation Method
11:00 Han, Qiong HMDLAB Real-World Environments on a HMD
11:15 Zaferakis, Andrew GLAB Interactive Terrain Rendering
11:30 Steinhurst, Josh GLAB Surfaceless Light Fields
11:45 Lunch
1:15 Cooper, Scott GLAB Hardware Accelerated Reconstruction for Global Illumination Using the Voronoi Diagram
1:30 Mascarenhas, Ajith GLAB Interactive Hardware based hatching
1:45 Sukumaran, Srihari  GLAB Rendering Surface Light Fields
2:00 Ganguly, Ashes GLAB 3D Visualization for Liver Surgery Planning
2:15 Clark, Jason GLAB Scientific Visualization Techniques
2:30 Break and move to SN277
2:45 Lee, Joohi SN277 Recovering Reflectance Models Using Graphics Hardware
3:00 McLaurin, Paul SN277 Concentric Mosaics
3:15 Fisher, Susan SN277 Digital Dry Ice
3:30 Fletcher, Tom SN277 Procedural Shading of Implicit Surfaces
3:45 Break
4:00 Hopper, Randall SN277 Shallow Water Animation
4:15 Lassanske, Tom SN277 Ray Tracing Subdivision Surfaces
4:30 Bandyopadhyay, Deepak SN277 Structured Light for Real-Time Object Localization
4:45 Gotz, David SN277 Nested Pyramidic Panels

 


Other Documents


Assignments

The two images were rendered using rayshade -- JPEG: model1, model2, PNG format: model1, model2.

Sample dataset (please provide an image of this one with your results). Look in the assignment web page for parser code.


Class Notes

Read Greenberg, et. al., “A Framework for Realistic Image Synthesis”, SIGGRAPH 97. Available as PDF at Cornell or locally.

Whitted, Turner, "An Improved Illumination Model for Shaded Display", CACM, June 1980. Scanned PDF, and a paper copy in reading room.

Additional resources: Andrew Glassner's ray tracing book (on reserve, call # T385 .I549 1989), Eric Haines' ray-intersection algorithms (I've put a copy in reading room) from a SIGGRAPH 88 course. Pete Shirley has a new book (published 2000) on ray tracing, but the library doesn't seem to own a copy yet. There's a wealth of information in the archives of Ray Tracing News, edited by Eric Haines.

Cook, Porter, Carpenter, "Distributed Ray Tracing", SIGGRAPH 84 (scanned PDF).

Cook, Robert L., "Stochastic Sampling in Computer Graphics", TOG 1986 (PDF). Follow-on to 1984 paper.

S. Parker, W. Marin, P.-P. Sloan, P. Shirley, B. Smits, and C. Hansen. "Interactive Ray Tracing", Symposium on Interactive 3D Computer Graphics, 1999 (PDF).

William T. Reeves and David H. Salesin and Robert L. Cook. Rendering Antialiased Shadows with Depth Maps, Computer Graphics (Proceedings of SIGGRAPH 87), 

Wang, Y., and S. Molnar. "Second-Depth Shadow Mapping," UNC-CS Technical Report TR94-019, 1994. 

Natural Phenomena Course Notes from SIGGRAPH 2000, Chapter 3.

Peter Litwinowicz. Processing Images and Video for an Impressionist Effect, Proceedings of SIGGRAPH 97.

Aaron Hertzmann. Painterly Rendering with Curved Brush Strokes of Multiple Sizes, Proceedings of SIGGRAPH 98.

Paul Debevec and Tim Hawkins and Chris Tchou and Haarm-Pieter Duiker and Westley Sarokin and Mark Sagar. Acquiring the Reflectance Field of a Human Face, Proceedings of SIGGRAPH 2000 (PDF).

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, Hardware-Accelerated Shading and Lighting, Proceedings of SIGGRAPH 99.

Mark S. Peercy and Marc Olano and John Airey and P. Jeffrey Ungar. Interactive Multi-Pass Programmable Shading, Proceedings of SIGGRAPH 2000.

Algorithmic Beauty of Plants

Szymon Rusinkiewicz and Marc Levoy. QSplat: A Multiresolution Point Rendering System for Large Meshes, Proceedings of SIGGRAPH 2000.

Marc Levoy and Pat Hanrahan.  LightField Rendering, SIGGRAPH 96.

Gortler, et. al. The Lumigraph , SIGGRAPH 96.

McMillan and Bishop, Plenoptic Modeling, SIGGRAPH 95.

Debevec, et. al.  Modeling and Rendering Architecture from Photographs, SIGGRAPH 96.

Isaksen, et. al, Dynamically Reparameterized Light Fields, SIGGRAPH 2000

Wood, et. al., Surface Light Fields, SIGGRAPH 2000.

Walter, et. al. Fitting Virtual Lights for Non-Diffuse Walkthroughs, SIGGRAPH97.

Fearing, Computer Modeling of Fallen Snow, Proceedings of SIGGRAPH 2000.

Hertzmann, Aaron & Zorin, Denis, "Illustrating Smooth Surfaces", SIGGRAPH 2000. Ostromoukhov, Victor, "Digital Facial Engraving", SIGGRAPH 1999. Salisbury, Mike et al, "Scale-Dependent Reproduction of Pen-and-Ink Illustrations", SIGGRAPH 1996. Watt, Alan & Policarpo, Fabio, "The Computer Image", Addison-Wesley, 1998. Winkenbach, Georges & Salesin, David, "Rendering Parametric Surfaces in Pen and Ink", SIGGRAPH 1996.

Craig S. Kaplan and David Salesin, Escherization, SIGGRAPH 2000 (also web page). 

James T. Kajiya, The Rendering Equation, SIGGRAPH 86.

Eric Veach and Leonidas J. Guibas, Metropolis Light Transport, SIGGRAPH 97 Proceedings (August 1997), Addison-Wesley, pp. 65-76.


Thanks to Pixar and Tony Apodaca for Photorealistic RenderMan licenses for the course.


Updated 12/11/00 07:58 PM , lastra@cs.unc.edu.