Suggested Papers/Topics for Presentation
Remember that the requirement is for to give a 25-30
minute presentation on a paper (or perhaps a topic or a
technique). You can choose one of the ones on this list or
propose one that interests you. I'll schedule the presentations
and expect you to meet with me ahead of time to discuss the talk.
This list is by no means exhaustive. I'd appreciate more
candidate papers.
I'll mark the papers that have been selected and assign
them in the order I receive email.
Dates
- T 9/19 -- Scheib (Diefenbach, Multipass)
- Th 9/21 -- Steinhurst (Hierarchical
Z-Buffer)
- T 10/17 -- Scheuermann (Shadow maps), Hopper (Water)
- Th 10/19 -- Fisher (Impressionism), Lee (Reflectance
of Human Face)
- T 10/31 -- Zaferakis (Heidrich,
hardware-accelerated shading), Clark (Programmable
Shading)
- Th 11/2 -- Han (QSplat), Ganguly (L-Systems)
- Th 11/16 -- Sukumaran (Dynamically Reparameterized Light
Fields), Gotz (Surface Light Fields)
- T 11/21 -- McLaurin (Fitting Virtual Lights), Deepak
(Fearing paper on snow, S2000)
- T 11/28 -- Fletcher (Fractal terrain), Cooper (Participating Media)
- Th 11/30 - Lassanske (Pen and Ink), Mascarenhas (Escherization)
Non-Photorealistic Rendering
Check out the SIGGRAPH 99 NPR course notes (on PC peso,
\\peso\siggraph) and Craig Reynold's survey
of NPR to see what you'd like to present. Subtopics in
- [Lassanske] Pen and ink
(Salisbury SIGGRAPH 94-97), Deussen, S2000, Hertzman
& Zorin, S2000.
- Technical illustration (Gooch SIGGRAPH 98-99).
- [Fisher 10/19] Brush strokes
and Impressionistic Effects (Litwinowicz SIGGRAPH 97,
Hertzmann SIGGRAPH 98).
Natural Phenomena
Check out the SIGGRAPH 99 and 2000 Natural Phenomena course
notes (\\peso\SIGGRAPH) for inspiration and references.
- [Ganguly, 11/2] Plants.
Book: The
Algorithmic Beauty of Plants. Series of papers from
Prusinkiewicz group at Calgary. Many reproduced in course
notes.
- [Hopper 10/17] Water. The
chapter on waves in the course notes looks excellent.
Older work by Peachey SIGGRAPH 86 and Fournier and Reeves
SIGGRAPS 86.
- Clouds and smoke. Gardner, SIGGRAPH 84 and 85. Ebert, et.
al., Texturing
and modeling : a procedural approach. Dobashi, S2000.
- [Fletcher, 11/28] Fractal
Terrain. Book: The
Science of Fractal Images. Musgrave, et. al.,
SIGGRAPH 89. Look st S99 course notes also.
- [Cooper 11/28] Henrik Wann
Jensen and Per H. Christensen, Efficient simulation of
light transport in scenes with participating media using
photon maps, p. 311-320, SIGGRAPH 98.
- Particle systems, Reeves SIGGRAPH 83, and Reeves and Blau
SIGGRAPH 85.
- [Sherman] Flocking.
Reynolds, Flocks, Herds, and Schools: A Distributed
Behavioral Model, SIGGRAPH 87 (Craig Reynolds boids
web page). (Also see fish paper in
SIGGRAPH 94 by Tu and Terzopoulos).
- Snow. Fearing, S2000.
Global Illumination
- Sillion and Puech, A General Two-Pass Method Integrating
Specular and Diffuse Reflection, SIGGRAPH 89. An
alternative to the hemicube approximation to the form
factor computation.
- Teller and Hanrahan, Global Visibility Algorithms for
Illumination Computations, SIGGRAPH 93.
- Jensen, Global
Illumination Using Photon Maps, EGWR 96 ans SIGGRAPH
2000 course notes.
- Lischinski et. al., Combining Hierarchical Radiosity and
Discontinuity Meshing, SIGGRAPH 93. Advanced meshing to
get good performance at shadow boundaries, etc. There was
also a CG & A paper about discontinuity meshing.
- Gortler, et. al, Wavelet Radiosity, SIGGRAPH 93.
- Chen, A Progressive Multi-Pass Method for Global
Illumination, SIGGRAPH 91. Radiosity and path tracing to
render scenes with complex effects, such as caustics.
Surface Models
- Gondek, Meyer, Newman, Wavelength Dependent Reflectance
Functions, SIGGRAPH 94.
- Pierre Poulin and Alain Fournier. A
Model for Anisotropic Reflection, SIGGRAPH '90.
- Westin, at. al. Predicting Reflectance Functions from
Complex Surfaces, SIGGRAPH 92.
- He, et. al., A Comprehensive Physical model for Light
Reflection, SIGGRAPH 91. Also SIGGRAPH 92 paper.
- Ward, Measuring and Modeling Anisotropic Reflection,
SIGGRAPH 92.
- Hanrahan and Krueger, Reflection from Layered Surfaces
due to Subsurface Scattering, SIGGRAPH 93.
- Pharr and Hanrahan, Monte Carlo Evaluation of Non-Linear
Scattering Equations for Subsurface Reflections, S2000.
- [Lee, 10/19] Debevec, et.
al., Acquiring Reflectance Field of Human Face, S2000.
Misc. Rendering
- [Scheuermann, 10/17] Shadow
Maps. Reeves, et. al., Rendering Anti-Aliased Shadows
with Depth Maps, SIGGRAPH 87. Based on Williams, SIGGRAPH
78.
- Ward, The RADIANCE System, SIGGRAPH 94. Interesting
technique for caching from SIGGRAPH 88 paper.
- Fur. Kayija, SIGGRAPH 89.
- [Steinhurst 9/21] Greene,
et. al., Hierarchical Z-Buffer Visibility, SIGGRAPH 93.
- Pharr, et. al. Rendering Complex Scenes with
Memory-Coherent Ray Tracing, S97.
- [Gotz 11/16] Wood, et. al.,
Surface Light Fields for 3D Photography, S2000.
- [Sukumaran 11/16] Iasksen,
et. al, Dynamically Reparameterized Light Fields, S2000.
- Pfister, et. al., Surfels: Surface Elements as Rendering
Primitives, S2000.
- [Han, 11/2] Rusinkiewics,
& Levoy, QSplat, S2000.
Real-Time Techniques
- [McLaurin, 11/21] Walter,
et. al. Fitting
Virtual Lights for Non-Diffuse Walkthroughs,
SIGGRAPH97. Uses Phong lighting to simulate a
view-dependent global illumination solution.
- Haeberli and Akeley, The Accumulation Buffer, SIGGRAPH
90.
- [Scheib, 9/19] Diefenbach,
Multi-Pass methods (thesis from UPenn and I3D
97 paper).
- [Zaferakis, 10/21] Heidrich
and Seidel, Realistic, hardware-accelerated shading and
lighting, SIGGRAPH99.
- [Clark, 10/31] Peercy, et.
al., Interactive Multi-Pass Programmable Shading, S2000.
Others
- Dorsey, et. al., Modeling and Rendering of Weathered
Stone, SIGGRAPH 99.
Updated 11/12/00 04:04 PM , lastra@cs.unc.edu.