Suggested Papers/Topics for Presentation

Remember that the requirement is for to give a 25-30 minute presentation on a paper (or perhaps a topic or a technique). You can choose one of the ones on this list or propose one that interests you. I'll schedule the presentations and expect you to meet with me ahead of time to discuss the talk.

This list is by no means exhaustive. I'd appreciate more candidate papers.

I'll mark the papers that have been selected and assign them in the order I receive email.

Dates

  1. T 9/19 -- Scheib (Diefenbach, Multipass)
  2. Th 9/21 -- Steinhurst (Hierarchical Z-Buffer)
  3. T 10/17 -- Scheuermann (Shadow maps), Hopper (Water)
  4. Th 10/19 -- Fisher (Impressionism), Lee (Reflectance of Human Face)
  5. T 10/31 -- Zaferakis (Heidrich, hardware-accelerated shading), Clark (Programmable Shading)
  6. Th 11/2 -- Han (QSplat), Ganguly (L-Systems)
  7. Th 11/16 -- Sukumaran (Dynamically Reparameterized Light Fields), Gotz (Surface Light Fields)
  8. T 11/21 -- McLaurin (Fitting Virtual Lights), Deepak (Fearing paper on snow, S2000)
  9. T 11/28 -- Fletcher (Fractal terrain), Cooper (Participating Media)
  10. Th 11/30 - Lassanske (Pen and Ink), Mascarenhas (Escherization)

Non-Photorealistic Rendering

Check out the SIGGRAPH 99 NPR course notes (on PC peso, \\peso\siggraph) and Craig Reynold's survey of NPR to see what you'd like to present. Subtopics in

  1. [Lassanske] Pen and ink (Salisbury SIGGRAPH 94-97), Deussen, S2000, Hertzman & Zorin, S2000.
  2. Technical illustration (Gooch SIGGRAPH 98-99).
  3. [Fisher 10/19] Brush strokes and Impressionistic Effects (Litwinowicz SIGGRAPH 97, Hertzmann SIGGRAPH 98).

Natural Phenomena

Check out the SIGGRAPH 99 and 2000 Natural Phenomena course notes (\\peso\SIGGRAPH) for inspiration and references.

  1. [Ganguly, 11/2] Plants. Book: The Algorithmic Beauty of Plants. Series of papers from Prusinkiewicz group at Calgary. Many reproduced in course notes. 
  2. [Hopper 10/17] Water. The chapter on waves in the course notes looks excellent. Older work by Peachey SIGGRAPH 86 and Fournier and Reeves SIGGRAPS 86.
  3. Clouds and smoke. Gardner, SIGGRAPH 84 and 85. Ebert, et. al., Texturing and modeling : a procedural approach. Dobashi, S2000.
  4. [Fletcher, 11/28] Fractal Terrain. Book: The Science of Fractal Images. Musgrave, et. al., SIGGRAPH 89. Look st S99 course notes also.
  5. [Cooper 11/28] Henrik Wann Jensen and Per H. Christensen, Efficient simulation of light transport in scenes with participating media using photon maps, p. 311-320, SIGGRAPH 98.
  6. Particle systems, Reeves SIGGRAPH 83, and Reeves and Blau SIGGRAPH 85.
  7. [Sherman] Flocking. Reynolds, Flocks, Herds, and Schools: A Distributed Behavioral Model, SIGGRAPH 87 (Craig Reynolds boids web page). (Also see fish paper in SIGGRAPH 94 by Tu and Terzopoulos).
  8. Snow. Fearing, S2000.

Global Illumination

  1. Sillion and Puech, A General Two-Pass Method Integrating Specular and Diffuse Reflection, SIGGRAPH 89. An alternative to the hemicube approximation to the form factor computation.
  2. Teller and Hanrahan, Global Visibility Algorithms for Illumination Computations, SIGGRAPH 93.
  3. Jensen, Global Illumination Using Photon Maps, EGWR 96 ans SIGGRAPH 2000 course notes.
  4. Lischinski et. al., Combining Hierarchical Radiosity and Discontinuity Meshing, SIGGRAPH 93. Advanced meshing to get good performance at shadow boundaries, etc. There was also a CG & A paper about discontinuity meshing.
  5. Gortler, et. al, Wavelet Radiosity, SIGGRAPH 93.
  6. Chen, A Progressive Multi-Pass Method for Global Illumination, SIGGRAPH 91. Radiosity and path tracing to render scenes with complex effects, such as caustics.

Surface Models

  1. Gondek, Meyer, Newman, Wavelength Dependent Reflectance Functions, SIGGRAPH 94.
  2. Pierre Poulin and Alain Fournier. A Model for Anisotropic Reflection, SIGGRAPH '90.
  3. Westin, at. al. Predicting Reflectance Functions from Complex Surfaces, SIGGRAPH 92.
  4. He, et. al., A Comprehensive Physical model for Light Reflection, SIGGRAPH 91. Also SIGGRAPH 92 paper.
  5. Ward, Measuring and Modeling Anisotropic Reflection, SIGGRAPH 92.
  6. Hanrahan and Krueger, Reflection from Layered Surfaces due to Subsurface Scattering, SIGGRAPH 93.
  7. Pharr and Hanrahan, Monte Carlo Evaluation of Non-Linear Scattering Equations for Subsurface Reflections, S2000.
  8. [Lee, 10/19] Debevec, et. al., Acquiring Reflectance Field of Human Face, S2000.

Misc. Rendering

  1. [Scheuermann, 10/17] Shadow Maps. Reeves, et. al., Rendering Anti-Aliased Shadows with Depth Maps, SIGGRAPH 87. Based on Williams, SIGGRAPH 78.
  2. Ward, The RADIANCE System, SIGGRAPH 94. Interesting technique for caching from SIGGRAPH 88 paper.
  3. Fur. Kayija, SIGGRAPH 89.
  4. [Steinhurst 9/21] Greene, et. al., Hierarchical Z-Buffer Visibility, SIGGRAPH 93.
  5. Pharr, et. al. Rendering Complex Scenes with Memory-Coherent Ray Tracing, S97.
  6. [Gotz 11/16] Wood, et. al., Surface Light Fields for 3D Photography, S2000.
  7. [Sukumaran 11/16] Iasksen, et. al, Dynamically Reparameterized Light Fields, S2000.
  8. Pfister, et. al., Surfels: Surface Elements as Rendering Primitives, S2000.
  9. [Han, 11/2] Rusinkiewics, & Levoy, QSplat, S2000.

Real-Time Techniques

  1. [McLaurin, 11/21] Walter, et. al. Fitting Virtual Lights for Non-Diffuse Walkthroughs, SIGGRAPH97. Uses Phong lighting to simulate a view-dependent global illumination solution.
  2. Haeberli and Akeley, The Accumulation Buffer, SIGGRAPH 90.
  3. [Scheib, 9/19] Diefenbach, Multi-Pass methods (thesis from UPenn and I3D 97 paper).
  4. [Zaferakis, 10/21] Heidrich and Seidel, Realistic, hardware-accelerated shading and lighting, SIGGRAPH99.
  5. [Clark, 10/31] Peercy, et. al., Interactive Multi-Pass Programmable Shading, S2000.

Others

  1. Dorsey, et. al., Modeling and Rendering of Weathered Stone, SIGGRAPH 99.


Updated 11/12/00 04:04 PM , lastra@cs.unc.edu.