COMP 238, Advanced Image Generation

Fall 2002

Class: TTh 11:00 in SN115

Anselmo Lastra
SN 256
lastra@cs.unc.edu
962-1958

 

[ Schedule ] [ Code ] [ Assignments ] [ Notes ] [ Resources ][ Forum ][ Papers ][ Projects ]


Project presentations

The paper is due on Thursday, December 12.

You'll have 15 minutes to present your final projects.  Please plan accordingly.

Monday 16-Dec in SN115

11:00

David Borland

Growing Textures on Surfaces for Multiple Isosurface Visualization

11:15

Brandon Lloyd

Monte Carlo Global Illumination

11:30

Leo Liu,

Haolong Ma

How to Paint Watercolor with Programmable Graphics Hardware in 12 Easy Steps

11:45

Brian Salomon

Acceleration of View Dependent Simplification using Graphics Hardware

12:00

Kelly Ward

Realistic and Efficient Anisotropic Lighting for Level-of-Detail Hair Rendering

12:15

Shawn Liu

Aperture Adaptive Texture Synthesis with Toboggan Region Filling

Tuesday 17-Dec in SN115

1:00

Mike Strauss

Rendering Per-Pixel Accurate Algebraic Surfaces With GeForce FX

1:15

Greg Coombe

Two Techniques for Hardware Accelerated Radiosity

1:30

Luv Kohli

Proxy Plane Fitting for Line Light Field Rendering

1:45

Andrew Raij

KLT Tracking on Graphics Hardware

2:00

Jason Stewart

Reconstruction Filters for Undersampled Light Fields

2:15

Break

 

2:30

Jason Jerald

Warping and Ray-Tracing for Immersive Environments

2:45

Scott Larsen

Investigations into Random Light Doing Random Things

3:00

Justin Hensley

Rapid Display of Photon Maps

3:15

Joshua Stough

The Enhanced Display of High-Dynamic-Range Medical Images using Bilateral

Filtering

3:30

Break

 

3:45

Suzanne Vogel

Texture Synthesis

4:00

Adrian Ilie

Non-Photorealistic Rendering Techniques for a Game Engine

4:15

Sung-Eui Yoon

Conservative occlusion culling with View-dependent rendering

 


Anselmo Lastra (lastra@cs.unc.edu)
Last modified Friday, December 13, 2002 09:44 PM