![]() |
Fall 2002
Class: TTh 11:00 in SN115 Anselmo Lastra
|
[ Schedule ] [ Code ] [ Assignments ] [ Notes ] [ Resources ][ Forum ][ Papers ][ Projects ]
The paper is due on Thursday, December 12.
You'll have 15 minutes to present your final projects. Please plan accordingly.
Monday 16-Dec in SN115
11:00
David Borland
Growing Textures on Surfaces for Multiple Isosurface Visualization
11:15
Brandon Lloyd
Monte Carlo Global Illumination
11:30
Leo Liu,
Haolong Ma
How to Paint Watercolor with Programmable Graphics Hardware in 12 Easy Steps
11:45
Brian Salomon
Acceleration of View Dependent Simplification using Graphics Hardware
12:00
Kelly Ward
Realistic and Efficient Anisotropic Lighting for Level-of-Detail Hair Rendering
12:15
Shawn Liu
Aperture Adaptive Texture Synthesis with Toboggan Region Filling
Tuesday 17-Dec in SN115
|
1:00 |
Mike Strauss |
Rendering Per-Pixel Accurate Algebraic Surfaces With GeForce FX |
|
1:15 |
Greg Coombe |
Two Techniques for Hardware Accelerated Radiosity |
|
1:30 |
Luv Kohli |
Proxy Plane Fitting for Line Light Field Rendering |
|
1:45 |
Andrew Raij |
KLT Tracking on Graphics Hardware |
|
2:00 |
Jason Stewart |
Reconstruction Filters for Undersampled Light Fields |
|
2:15 |
Break |
|
|
2:30 |
Jason Jerald |
Warping and Ray-Tracing for Immersive Environments |
|
2:45 |
Scott Larsen |
Investigations into Random Light Doing Random Things |
|
3:00 |
Justin Hensley |
Rapid Display of Photon Maps |
|
3:15 |
Joshua Stough |
The Enhanced Display of High-Dynamic-Range Medical Images using Bilateral Filtering |
|
3:30 |
Break |
|
|
3:45 |
Suzanne Vogel |
Texture Synthesis |
|
4:00 |
Adrian Ilie |
Non-Photorealistic Rendering Techniques for a Game Engine |
|
4:15 |
Sung-Eui Yoon |
Conservative occlusion culling with View-dependent rendering |