Parser for my rayshade-derived model description
language. Model1 and
model2 for the first assignment.
A couple of simple procedural models (in C), one without
transparency, another with transparent a glass ball.
The functions are declared in a header file.
They are the same as model1 and model2 above. I'm providing these in case
you have some bugs or want to get started without messing around with the
parser.
A bigger model that mimics the cover of
Glassner's ray tracing book (image). You'll
need the wood texture (tiff, targa).
The result will look better if you tile the wood floor at about 2 by 2.