Paper Suggestions for Class Presentation

This list is still being compiled, but I not have a fair number of categories listed.

You need not choose from this list.  I'd suggest that you look at the papers from the last two years of SIGGRAPH, EGWR, and Graphics Hardware papers.  Also see suggestions from 2000 course offering.

Person presenting paper is listed in parentheses.

3-Oct Strauss Fretzagias  
22-Oct Yoon Leo Liu Larsen
24-Oct Stewart Feasel Lloyd
29-Oct Kohli Vogel Ma
14-Nov Raij Jerald Rosenkoetter
19-Nov Garber Ilie Borland
21-Nov Guodong Liu Ward Yang

Image-Based Rendering

(Stewart, Oct 24) Dynamically Reparameterized Light Fields by Aaron Isaksen, Leonard McMillan , Steven J. Gortler, SIGGRAPH 2000

(Vogel, 29-Oct) Image-Based 3D Photography Using Opacity Hulls, Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul Beardsley, Leonard McMillan, SIGGRAPH 2002.

(Yang, 21-Nov) Plenoptic Sampling, Jin-Xiang Chai, Xin Tong, Shing-Chow Chan, Harry Shum, SIGGRAPH 2000

An Image-Based Modeling and Photo-Editing System, Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand, SIGGRAPH 2001.

Plenoptic Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs, Daniel G. Aliaga, Ingrid Carlbom , SIGGRAPH 2001.

(Yoon, Oct. 22) Rusinkiewics, & Levoy, QSplat, S2000.

Popescu, et. al., Warp Engine, SIGGRAPH 2000.  Of special interest is the reconstruction technique (applicable also to graphics hardware, listed below).

(Raij, 14-Nov) Pfister, et. al., Surfels: Surface Elements as Rendering Primitives, S2000.

Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross, Pointshot 3D: An Interactive System for Point-Based Surface Editing, SIGGRAPH 2002.

(Guodong Liu, 21-Nov) "A Real-Time Distributed Light Field Camera", Jason C. Yang, Matthew Everett, Chris Buehler, Leonard McMillan, EGWR 2002.

(Jerald, 14-Nov) "Post-Rendering 3D Warping by William Mark et al.", I3D
 

Tone Mapping

If three of you are interested, it would be nice to have first and overview, then a comparison of the techniques. See Durand's page on this.

(Lloyd, 24-Oct) Photographic Tone Reproduction for Digital Images, Erik Reinhard, Michael Stark, Peter Shirley, Jim Ferwerda, SIGGRAPH 2002.

Raanan Fattal, Dani Lischinski, Michael Werman, Gradient Domain High Dynamic Range Compression, SIGGRAPH 2002.

(Feasel, 24-Oct) Frédo Durand, Julie Dorsey, Fast Bilateral Filtering for the Display of High Dynamic Range Images, SIGGRAPH 2002.

Background: High Dynamic Range -- See debevec.org and http://positron.cs.berkeley.edu/~gwlarson/pixformat/

Non-Photorealistic Rendering

If you are interested in this field, have a look at recent papers.  You can also present some topic from SIGGRAPH course notes or the Gooch & Gooch book. Also see Utah web site.

(Larsen, 22-Oct) Real-Time Hatching by Emil Praun, Matthew Webb, Adam Finkelstein, Hugues Hoppe, SIGGRAPH 2001.

(Garber, 19-Nov) Drawing Strokes Directly on 3D Models by Robert D. Kalnins et. al. from SIGGRAPH 2002.

Natural Phenomena

(Ma, 29-Oct) Henrik Wann Jensen and Per H. Christensen, Efficient simulation of light transport in scenes with participating media using photon maps, p. 311-320, SIGGRAPH 98.

(Kohli) L-Systems or Snow

Global Illumination

Parag Tole, Fabio Pellacini, Bruce Walter, and Donald P. Greenberg. Interactive global illumination in dynamic scenes. In John F. Hughes, editor, SIGGRAPH 2002 Conference Proceedings, Annual Conference Series, pages 537--546. ACM SIGGRAPH, July 2002.

(Rosenkoetter, ) Dmitriev, et. al., Interactive Global Illumination using Selective Photon Tracing, EGWR 2002.

"Local Illumination Environments for Direct Lighting Acceleration", Sebastian Fernandez, Kavita Bala, and Donald P. Greenberg.

Alexander Keller, Instant Radiosity, SIGGRAPH 97.

Shadows

I'd like to have a class session (ideally 3 presenters, maybe more) on shadow techniques, including shadow volumes and shadow maps.  You should also cover the type of support provided on current graphics hardware.

(Borland, 19-Nov)The original shadow map papers are Reeves, et. al., Rendering Anti-Aliased Shadows with Depth Maps, SIGGRAPH 87. Method based on Williams, SIGGRAPH 78.

Marc Stamminger, George Drettakis, Perspective Shadow Maps, SIGGRAPH 2002.

Randima Fernando, Sebastian Fernandez, Kavita Bala, and Donald Greenberg, Adaptive Shadow Maps, Proceedings of SIGGRAPH 2001.

NVIDIA tech notes on shadow volumes

(Strauss) Robust Shadow Volumes paper on NVIDIA web site.

Surfaces

Surface Light Fields for 3D Photography, Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, Werner Stuetzle, David H. Salesin, SIGGRAPH 2000

Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields, Wei-Chao Chen, Radek Grzeszczuk, Jean-Ivex Bouguet, SIGGRAPH 2002.

(Hensley, ??) McAllister, Lastra, and Heidrich, Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions, Graphics Hardware 2002.

"Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics", Jan Kautz, John Snyder, Peter-Pike Sloan, EGWR 2002.
 

Texture Synthesis

Greg Turk, Texture Synthesis on Surfaces, SIGGRAPH 2001.

Li-Yi Wei, Marc Levoy, Texture Synthesis Over Arbitrary Manifold Surfaces,  SIGGRAPH 2001.

Xingou Liu, Heung-Yeung Shum, Yizhou Yu, Synthesizing Bidirectional Texture Functions for Real-World Surfaces, SIGGRAPH 2001.

(Ward, 21-Nov) Brooks and Dodgson, Self-similarity based texture editing, SIGGRAPH 2002 (short paper).

(Ilie, 19-Nov) Kim and Pellacini, Jigsaw image mosaics, SIGGRAPH 2002. Paper is about mosaicing of images, not exactly texture synthesis.

Graphics Hardware

Chromium: A Stream Processing Framework for Interactive Rendering on Clusters (project page)  by Greg Humphreys, Mike Houston, Yi-Ren Ng, Randall Frank, Sean Ahern, Peter Kirchner, Jim Klosowski, SIGGRAPH 2002.

Other

(Leo Liu, 22-Oct) X. Gu, S. Gortler, H. Hoppe. Geometry images, SIGGRAPH 2002, pages 355-361.

 

Early (September 10):

Either

Ingo Wald, Philipp Slusallek, and Carsten Benthin Interactive Distributed Ray-Tracing of Highly Complex Models in Rendering Techniques 2001 / Proceedings of the EUROGRAPHICS Workshop on Rendering 2001, pp 274 -285.

or

Ingo Wald, Carsten Benthin, Markus Wagner, and Philipp Slusallek Interactive Rendering with Coherent Ray-Tracing in Computer Graphics Forum / Proceedings of the EUROGRAPHICS 2001, pp 153-164, 20(3)

You can find these at http://graphics.cs.uni-sb.de/Publications/index.html

Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan, Ray Tracing on Programmable Graphics Hardware, SIGGRAPH 2002. http://graphics.stanford.edu/papers/rtongfx/
Nathan A. Carr, Jesse D. Hall and John C. Hart, The Ray Engine, Graphics Hardware 2002.
http://graphics.cs.uiuc.edu/~jch/papers/rt2/

Anselmo Lastra (lastra@cs.unc.edu)
Last modified Wednesday, October 16, 2002 09:28 AM
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