Pineda, "A parallel algorithm for polygon rasterization", SIGGRAPH 88 (note that you can access the ACM digital library both from campus and from off-campus -- see note on Links page), and
Olano, Marc and Trey Greer, "Triangle Scan Conversion Using 2D Homogeneous Coordinates", Proceedings of the 1997 SIGGRAPH/Eurographics Workshop on Graphics Hardware.
Supplementary reading: Joel McCormack, Robert McNamara, "Tiled polygon traversal using half-plane edge functions", Graphics Hardware 2000. The Pineda paper presents a method to decide whether a fragment is in a triangle, but only sketches ways to fidn the candidate fragments. This paper describes a method to traverse triangles in tile order (good for caching).