Monday, March 24, 2008

Senior Immersive Application Software Engineer

Location: Northern California, South Bay (Los Gatos)

URL: www.dartforms.com

Type: Full-time

Experience: Senior level

Description

Digital ArtForms is seeking a senior software engineer to help build its next generation of highly-interactive and exclusively-immersive software products. We’ve built a development environment for the rapid creation of state-of-the-art immersive applications and are now deploying a variety of applications. The first project this developer will work on is a fully immersive 3D tele-consultation system called iMedic. iMedic distributes common medical data in 3D over the Internet so that geographically-separated medical experts can collaboratively diagnose medical conditions and plan medical procedures.

An early snapshot of the system can be found at:

http://www.digitalartforms.com/transfer/other/iMedicSmall.wmv


Minimum requirements:

  • 5+ years development experience in C++
  • 5+ years development experience with OpenSceneGraph or other realtime scene graph (e.g. Performer, Vega, …)
  • 5+ years development experience with OpenGL or other low-level graphics API.
  • 2+ years experience with Microsoft Visual Studio and concepts for developing Windows applications.
  • 2+ years medical software development experience. Familiarity with commercial or Open Source medical visualization, segmentation, and registration libraries (e.g. VTK/ITK, Amira).
  • Network communication software development experience.
  • Volumentric rendering software development experience.

Additional desirable experience:

  • Immersive tool or application development experience.
  • Immersive display experience (e.g. CAVE, headmount, stereo, …)
  • 6DOF input device experience (e.g. Polhemus, Ascension, …)
  • Shader language experience (GLSL)
  • Familiarity with medical software market.

Preferred skills/experience:

  • Good verbal and writing skills

Responsibilities:

  • Build software tools and infrastructure for iMedic.
  • Focus will be on the introduction of volumetric rendering to an essentially surface-based renderer.
  • Assist in managing distributed iMedic team (California, Kansas, Maryland).

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