Diploma/Master's
Thesis:
"Photon
Density Estimation Using Wavelet Compression"
Christian Lauterbach (
)
Universität
Bremen, 2005
Advisors:
Frieder
Nake
Friedrich-Wilhelm
Bruns
Abstract:
The
physically-based simulation of light transport in synthetic scenes is
an area in computer graphics
known as global illumination and its most important application is the
creation of 'realistic' images.
As this is of obvious interest, many algorithms were developed for this
purpose. However, rendering
images is still often a slow process and hardly interactive.
This thesis presents an interesting variant on existing two-pass global
illumination
algorithms that use so-called density estimation to calculate the
illumination
at points in the scene. There are two main advantages of this
algorithm: first,
determining the illumination for rendering has essentially constant
time complexity
and is independent of the detail of the solution. This means that the
quality of the illumination,
which is calculated in a precomputation step, can be increased without
slowing
the subsequent rendering.
Second, since the algorithm allows a very exact precomputation,
the complete illumination (direct and indirect) can be taken from the
precomputed
solution, which reduces the rendering step to ray-casting and
illumination look-up only.
This may not be as fast as algorithms that produce an illuminated mesh
that can be
displayed in real-time using graphics hardware, but the rendering
system implementing
the algorithms discussed in this thesis employs a ray-tracing
optimization that enables
to trace several rays in parallel which speeds up the rendering process
by a factor of
two. While this does not yet allow interactive walkthrough, at least
navigation in the scene and
display of the global illumination solution is possible using a viewer
application.
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