Tuesday, May 4, 2004

Graphics Lab & SN 277

1:00pm - 5:15pm

  • 1:00pm: Animating Firework by Sean Hanlon

  • 1:15pm: Impulse based Stacking for Non-convex Rigid Bodies by Nico Galoppo

  • 1:30pm: Non-Rigid Body Dynamics - Physically-based FFD by Jeremy Wendt

  • 1:45pm: Motion Planning of Physically Realistic Deformable Objects by Russell Gayle

  • 2:00pm: Cloth Simulation with Self Collision Detection by Nitin Jain

  • 2:15pm: Motion Warping by Alex Krstic

  • 2:30pm: Real-time Character Simplification by Brad Hinson

  • 2:45pm: Evolving Virtual Creatures with Impulse Based Dynamics by Christopher Ashworth

  • 3:00pm: BREAK

  • 3:15pm: Smoke by Nathan Beddes

  • 3:30pm: Smoke Simulation on the GPU by Michael Henson

  • 3:45pm: Simulating Smoke using an FFT Fluid Solver by Alan Levicki

  • 4:00pm: Haptic Texture Pre-sampling and Synthesis on Arbitrary Surface by Jingdan Zhang

  • 4:15pm: Rigid Bodies in Virtual Environments by Chris VanderKnyff

  • 4:30pm: Elbows in Virtual Environments without explicit tracking: A Work in Progress by Chris Oates

  • 4:45pm: Muscle-based Facial Animation by Jason Jerald

  • 5:00pm: Tracking Unpredictable Targets in Unknown Environments by SriRam TVN