Ming C. Lin is currently the Elizabeth Stevinson Iribe Chair of Computer Science at the University of Maryland College Park and John R. & Louise S. Parker Distinguished Professor Emerita of Computer Science at the University of North Carolina (UNC), Chapel Hill. She was also an Honorary Visiting Chair Professor at Tsinghua University in China and at University of Technology Sydney in Australia. She obtained her B.S., M.S., and Ph.D. in Electrical Engineering and Computer Science from the University of California, Berkeley. She received several honors and awards, including the NSF Young Faculty Career Award in 1995, Honda Research Initiation Award in 1997, UNC/IBM Junior Faculty Development Award in 1999, UNC Hettleman Award for Scholarly Achievements in 2003, Beverly W. Long Distinguished Professorship 2007-2010, UNC WOWS Scholar 2009-2011, IEEE VGTC Virtual Reality Technical Achievement Award in 2010, and many best paper awards at international conferences. She is a Fellow of ACM, IEEE, and Eurographics.

Her research interests include computational robotics, haptics, physically-based modeling, virtual reality, sound rendering, and geometric computing. She has (co-)authored more than 300 refereed publications in these areas and co-edited/authored four books. She has served on hundreds of program committees of leading conferences and co-chaired dozens of international conferences and workshops. She is currently a member of Computing Research Association-Women (CRA-W) Board of Directors, Chair of IEEE Computer Society (CS) Transactions Operating Committee, Chair of IEEE CS Computer Pioneer Award, and Chair of ACM SIGGRAPH Outstanding Doctoral Dissertation Award. She is a former member of IEEE CS Board of Governors, a former Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics (2011-2014), a former Chair of IEEE CS Transactions Operations Committee, and a member of several editorial boards. She also has served on several steering committees and advisory boards of international conferences, as well as government and industrial technical advisory committees.

Many of Lin’s research findings have been patented and licensed by more than 50 companies world wide. She also co-founded Impulsonic, Inc. which was a 3D audio technology company that created physics-based audio spatialization software for game developers and VR systems. Impulsonic was acquired by Valve in 2016 and its product, PHONON, an interactive audio software toolkit continues to be available through Valve’s SteamAudio.