next up previous contents
Next: Surface model Up: Visual 3D Modeling from Previous: Conclusion   Contents


Modeling

In the previous chapters we have seen how the information needed to build a 3D model could automatically be obtained from images. This chapter explains how this information can be combined to build realistic representations of the scene. It is not only possible to generate a surface model or volumetric model easily, but all the necessary information is available to build lightfield models or even augmented video sequences. These different cases will now be discussed in more detail.



Subsections

Marc Pollefeys 2002-11-22