In this section, we have shown how the proposed approach for modeling from images could easily be extended to allow the acquisition of lightfield models. The quality of rendered images can be varied by adjusting the resolution of the considered scene geometry. Up to now, our approaches are calculated in software. But they are designed such, that using alpha blending and texture mapping facilities of graphics hardware, rendering can be done in real-time. More details on this approach can be found in [68,67,56].