While I was at UNC, I worked on developing an architecture for high-speed interactive computer graphics. The architecture is known as "sort-first", and it involves an adaptive screen-space subdivision with screen regions mapped to the various processors of a multicomputer. The graphics primitives migrate to the correct processor for proper display. For more information about this, look here.
I have also done some development for the Pixel-Planes 5 graphics computer system and for the PixelFlow system. These are both exciting systems for high-speed graphics, based upon the "sort-middle" and "sort-last" architectures, respectively. If you don't have a pdf reader, you can go here for some additional information on these systems (or here to get Adobe's Acroread.)
In addition, as part of my background research on parallel computer graphics systems, I have done some research about image generators for flight simulation systems. I wrote this report with its annotated bibliography. (They are in Postscript format.)