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Haptic Rendering of Interactions between textured surfaces The aim of this project is to render forces arising due to interaction of textured object surfaces with each other on the PHANToM device.
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Texture Synthesis on Graphics Hardware We have used the programmability capabilities of the Graphics Processing Uints (GPUs) to synthesize texture images at near interactive rates.
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Evaluating Load Balancing Policies in a Distributed Web Server System We developed an experimental testbed that emulated a real network scenario for evaluating different load balancing policies for a geographically distributed web server system.
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Video Segmentation and Content Analysis The aim of this project was to develop a video content analysis system that would be used for automatic summarization of raw home video footage as per a predefined user policy.
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Parallelization of Dense Fluid Motion Estimation Application using OpenMP We modified an existing optical flow computation algorithm for dense fluid motion estimation and implemented it for a shared memory processor architecture
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