Program 4: Snake
- Assigned On: 11/18/2005
- Due On: 11/28/2005
Write the game Snake. The game should listen to the key board; the user
indicates the direction she wants the snake to travel with the keypad. Over
time, the snake should both 1) grow longer and 2) move faster. When the snake
hits the boundary, or collides with itself, the game is over; you should then
display the score on the screen. The score should be proportional to the
distance that the snake has traveled.
Post the applet on your website so that people can come by and play it.
Here is an example of how your program should behave and what it could look like:
Click on the applet to start the game.
Type the honor pledge at the top of your .java file(s) in a comment block.
Zip 1) your .java file(s), 2) your .class file(s), and 3) a text file with the URL of
your webpage where I can view your program into a single file. Name that file
<your onion>_pr04.zip. That's the name it should have on your computer.
Use blackboard to SEND your .zip file.