Engine


Description


This was a part of one of my courses at University of North Carolina at Chapel Hill. This is a framework that supports 3D Rendering and 3D Physics(Bullet physics engine). The rendering module currently supports hardware rendering based on OpenGL and GLSL (Attempt to include Software Rendering and Ray Trace Rendering is being made).


Platform Used


C++, OpenGL - GLSL, Bullet Physics


Download the Source Code and Binaries.